Paladin
Base Class: Paladin

When all else fails you must either use whatever power you have at your disposal or perish. Oath of the forsaken paladins care little for their own purity and are willing to fight fire with fire,using mixture of both divine and dark magic to aid them in combat. 

Tenets of the forsaken

The tenets of the forsaken revolve around staying true to yourself and yourself alone. No law or moral code is more important than your own intuition.

Stay true to yourself. If I believe what I'm doing is the right thing,that is the only truth I need.

By Any Means Necessary. I'm willing to use any weapon at my disposal,be it magic or otherwise.

No rest for the wicked. When I face something truly wicked,I will not rest until it is gone from this world.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Daunting Presence. As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.

Shield of the forsaken. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll,if the attack misses the creature is stunned until the end of your next turn.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Forsaken Spells

Paladin Level

Spells

3rd

hex, protection from evil and good

5th

Spiritual weapon, silence

9th

hunger of hadar, vampiric touch

13th

blight, wall of fire

17th

dominate person, cone of cold

Forlorn Hope

Starting at 7th level, the paladin gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1).

Unrelenting Warrior

Starting at 15th level, your unrelenting determination mends your wounds in battle. You regain hit points equal to your charisma modifier (minimum of 1.) when you end your turn in combat and you aren’t incapacitated. 

Forsaken Angel

At 20th level, you gain the ability to harness powers of light and darkness to transform into a forsaken angel, gaining the following benefits for 1 minute:

  • You have resistance to all damage.
  • You are surrounded by an aura of sinister radiance with 30 feet radius. The entire area of the aura is considered brightly lit. While the aura lasts, you can use a bonus action on your turn to cause the radiance in the aura to damage any hostile creatures in the aura. All targets take necrotic damage equal to 2d10 + the paladin’s Charisma modifier.


    Once you use this feature, you can’t use it again until you finish a long rest.

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