Base Class: Artificer
Artificers who specialize in the use and crafting of magical rods and wands, the Wandsmith is a capable adventurer who can craft rather unique tools compared to other spellcasters. These craftspersons utilize woodcarving tools and jeweler's tools to shape and craft fine, filigreed wands and rods, and they are able to cast from their wands often with a gamut of spells. As they progress in spellcasting prowess, these artificers craft magic rods of almost any kind, and they empower their spellcasting with more unique and amazing foci. Importantly, the Wandsmith can make a wand or rod for any spell they obtain a spell scroll for, from any class's spell lists, and eventually they are able to cast potent spells many additional times with the usage of their special tools.
Bonus Proficiencies
3rd-level Wandsmith feature
At 3rd level when you choose this specialization, you gain proficiency in Jeweler's Tools and Woodcarver's Tools.
Wandsmith Spells
3rd-level Wandsmith feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Wandsmith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Wandsmith Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
detect magic, magic missile |
|
5th |
locate object, wristpocket |
|
9th |
counterspell, dispel magic |
|
13th |
freedom of movement, resilient sphere |
|
17th |
arcane hand, creation |
Way of Wands
3rd-level Wandsmith feature
At 3rd level, you learn the fundamentals of crafting magic wands and rods, and you know how to utilize wands to cast spells more ably. You can spend 1 hour and 10 gold in materials carving a wooden wand with your Woodcarver's tools, and once you have done so, you can choose a 1st-level spell you know and can cast and you expend a 1st-level spell slot. The chosen spell is imbued into the wand and you can cast that spell from the wand a number of times equal to your Intelligence modifier. If you cast the last spell from this wand in a day, roll a d20, and on a roll of 1, the wand crumbles to dust. Each day at dawn, the wand regains all the charges of the imbued spell. You may have a number of wands prepared this way equal to your Proficiency Bonus, and if you prepare a new wand this way, the oldest wand you've made loses the magic imbued within it and becomes an inert wooden wand.
Rod Research
5th-level Wandsmith feature
At 5th level in this class, you learn to craft magical rods, and you know how to use them to get a leg up with your spellcasting. You can spend 2 hours and 50 gold in materials to craft a magic rod, and you must expend a spell slot of 2nd level or higher as you complete the process. Once you have done so, you can choose one of the following benefits:
Rod of Focus: When you cast a spell with this rod in your hand, you can add +1 to the spell attack rolls and spells you cast this way ignore up to half cover. If you craft a rod this way at 9th level, this bonus improves to +2, and when you craft a rod this way at 15th level, this bonus improves to +3. You can also craft a wand this way for the same costs.
Rod of Guidance: This rod can be used as a magical club if you are proficient, it has 3 charges and regains all its expended charges daily at dawn. When you cast a divination spell with this rod in your hand, you can immediately expend a charge of this rod to cast the Guidance cantrip without the concentration requirement on one creature besides yourself within 5 feet of you.
Rod of Retribution: Creating this rod requires 5 pounds of adamantine and a fist-sized crystal of at least quartz stone in addition to the other costs. The rod has 3 charges and regains all its expended charges daily at dawn. When a creature you can see within 60 feet of you damages you while you are holding this rod, you can use your reaction to expend 1 of the rod's charges to force the creature to make a Dexterity saving throw at your spell save DC. The creature takes 2d10 lightning damage on a failed save, or half as much damage on a successful one.
If you have crafted one of these rods, you do not need to attune to it to receive the benefits of these items, but any other creature must attune to the rod to gain its benefits. The rod remains this way for 24 hours, then falls apart back into its base materials. If you choose to attune to the rod, it will remain intact for as long as it remains attuned to you or to another creature.
Magicum Machinam
9th-level Wandsmith feature
At 9th level, you have ascertained the means to put a much wider array of spells into wands you craft. When you engage in the wand creation process from your Way of Wands feature, you can imbue any 1st-level spell from any classes' spell list if you possess a spell scroll for that spell and expend it during the process, or if a spellcaster of that class is within 5 feet of you and that creature expends the 1st-level spell slot to imbue the spell into the wand.
Additionally, you can now engage in a process to construct any magical rod you have had in your hands. When you have your Woodcarver's Tools and Jeweler's Tools within 5 feet of you, you can undergo the following special processes:
Craft Uncommon Rod. In a one hour process, you spend 100 gold pieces in materials and expend a 1st level spell slot to create any magical rod of uncommon quality that you have held a version of in your hands.
Craft Rare Rod. In a two hour process, you spend 150 gold pieces in materials and expend a 2nd level spell slot to create any magical rod of rare quality that you have held a version of in your hands.
Craft Very Rare Rod. In a three hour process, you spend 200 gold pieces in materials and expend a 3rd level spell slot to create any magical rod of very rare quality that you have held a version of in your hands.
Implements of Intellect
15th-level Wandsmith feature
At 15th level in this class, you gain training in the methods used to craft truly amazing and legendary magical tools. When you engage in your Magicam Machinam feature's process of creating magic rods, you may perform an additional option:
Craft Legendary Rod. As a 4-hour process expending 500 gold and a 4th or 5th level spell slot, you can craft a version of any Legendary rod you have held in your hands.
Additionally, whenever you use your Ways of Wands feature to craft a wand, you may now imbue spells of up to spell level 3 into your wands you craft this way. You may use 2nd or 3rd level spell scrolls or other spellcasters within 5 feet of you can expend a 2nd or 3rd-level spell slot as you craft it, and it can in these ways contain any spells from any class' spell list. If you become attuned to a wand with a 2nd or 3rd level spell imbued in it after its creation, it lasts for as long as it remains attuned to you, following rules for recharging as normal for your Ways of Wands feature. Otherwise, this wand remains intact for a number of hours equal to your Proficiency Bonus before falling apart into its base materials.
Lastly, if you cast a spell with a wand or rod in your hand and that spell uses dice to determine damage dealt or hit points gained, you may reroll 1s once on all such rolls.
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