Blood Hunter
Base Class: Blood Hunter

The Night Walkers pledge their allegiance to the light of the moon… and the shadows it creates.

Spinning Shadows

Shadow Form

Takes a bonus action to cast
While not in direct sunlight you gain these bonuses:

  • You can move on any in tact surfaces without expending extra movement
  • If you take the hide action in this form you gain advantage
  • Resistance to bludgeoning, piercing, and slashing damage
  • You do not provoke opportunity attacks while you are in this form

This ability ends after 1 minute, if you drop to zero hit points, or have direct sunlight cast upon you. You can use this ability a number of times equal to your half proficiency modifier rounded down. The charges reset after you take a short rest.

Stalkers Branding

If your Shadow Form is active you gain an extra Hemocraft die when determining damage.

Moon’s Macabre

Your Shadow Form terrifies and enchants your opponents. You can force one creature you hit with a melee weapon attack to make a Wisdom saving throw equal to your Hemocraft Dc.
On a failure the creature is stunned until the end of your next turn, on a success nothing happens. You can use this ability once per use of Shadow Form.

Blood Curse of the Red Soul

You gain “Blood Curse of the Red Soul”; this does not count against your number of blood curses known.

Blood Curse of the Red Soul:

As a reaction when you roll a 19 on an attack roll with a weapon you have an active Crimson Rite on you can treat that 19 as a 20.

Amplify: Any future 19’s you roll are treated as 20’s for the next minute.

 

Ever-Present Dread

At 18th level, you gain the ability to escape from death as an incorporeal from. When you would be reduced to 0 hit points, you can use your Blood Maledict to instead be reduced to 1 hit point,

Bite Improvement

You're bites deal 2d6 instead at 3rd level. This becomes 3d6(7th level) and 4d6(12th level).

Previous Versions

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6/29/2022 1:48:27 AM
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