Base Class: Ranger
Watching vigilantly to secure the safety of the innocent; staying on the pursuit of those that pose a threat to civilized society- that is the duty of a Law-bringer. Weather they be standing watch as a city guard, as a bodyguard to an important figurehead, or working as a vigilante, a lawbringer will stop at nothing to secure the order of both the civilized and natural worlds.
Lawbringer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Lawbringer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
| Lawbringer Spells | |
|---|---|
| Ranger Level | Spells |
| 3rd | Protection from Evil and Good |
| 5th | Misty Step |
| 9th | Haste |
| 13th | Banishment |
| 17th | Geas |
The Law
Starting at 3rd level, your Favored Foe feature is augmented to bolster your scoundrel-tracking abilities. You gain the following features:
- Judge. Favored Foe requires no concentration if it is being placed on an Evil or Chaotic-aligned creature.
- Jury. Your allies benefit from the damage increase caused by Favored Foe.
- Executioner. Choose one melee and one ranged weapon. When you activate your Favored Foe trait using either of those weapon types, the damage die by one level (1d4 to 1d6, 1d6, to 1d8, etc.)
Unwavering
At 7th level, you are mentally trained to fight the forces of evil. Choose one of the following options:
Precept
You are immune to the Frightened condition. You add your proficiency bonus to your Charisma saving throws.
Principle
You are immune to the Charmed condition, and you add your proficiency bonus to your Wisdom saving throws.
Justice
At 11th level, you are better suited to take down those who you've marked. Choose one of the following features:
Probity
You and your allies score a critical hit on a d20 roll of a 19-20 on attacks made against your Favored Foe.
Pursuit
When you use Primeval Awareness, you can detect any creature that you have marked as your Favored Foe within the past 30 days. You ignore difficult terrain when moving directly towards your Favored Foe.
The Order
At 15th level, you can rival the mightiest of evildoers. The following features are added, and effect Evil or Chaotic-aligned creatures.
- Book. When your Favored Foe fails a saving throw, they take an amount of psychic damage equal to your Wisdom Modifier.
- Chapter. When your Favored Foe regains hit points while within 30 feet of you, you regain half as many hit points.
- Verse. When you reduce a marked creature to 0 hit points, or have a marked creature peacefully surrender, you and every ally that helped defeat/subdue it gain inspiration.
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