Base Class: Wizard
In combat, a Dreadnought uses magic in a way that would make scholarly practitioners balk, trained and clad in heavy armour to shirk of blows and raining spells in a volley of annihilation
The order of the Dreadnought
Through nearly monastic levels of study, you have gained master of spellcasting whilst wearing heavy armour. The second part of your study was altering the known ways of casting spells, overloading them to nearing the point of failure and learning to do so consistently.
Marrying these two skills is the core making of the Order of the Dreadnought
At 2nd level, you have learned to cast spells while wearing heavy armour, and your spells have increased potency, expanding the area they effect.
- You proficiency in heavy armour.
- Your spells have an area of effect when they normally wouldn't, any creature adjacent to your initial target must make a dexterity saving throw or take half damage the initial target took. On a successful save they take no damage.
- Spells you cast which already had an area of effect have their area expanded by an additional 5 feet.
Any spell affects that would affect the initial creature of a single target spell do not typically apply to additionally affected creatures that would be affected by the splash unless the effect is of the spell is applied by the damage of spell itself.
Ironclad
Starting at 2nd level, your safety in your armour is a fortress also to your mind, you can add your proficiency bonus to saving throws made to concentrate on your spells
Brute Power
Starting at 6th level, you've learned to make even the simplest of spells a force to be reckoned with.
When you cast a spell that would deal damage, you can add your {{spellcasting modifier}} onto the damage, whether that would normally apply or not.
Arcane Armour
Beginning at 10th level, you can dampen the impact of any damage you take while wearing your heavy armour reduce any damage you would take by an amount equal to your proficiency modifier. You can use your reaction to further reduce the incoming damage from an attack by your spellcasting ability modifier, you can do this an amount of times equal to your Wizard level
Reflective Armour
At 14th level, your offensive power is matched by your defensive prowess, your arcane power suffuses your armour and creates a shield over it, at the start of each of your turns in combat you gain temporary hit points equal to your intelligence modifier plus your proficiency bonus
Previous Versions
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1/18/2023 11:12:07 PM
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1/19/2023 11:10:27 PM
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