Base Class: Sorcerer
You are the descendant of a warrior plagued by tragedy. Perhaps this warrior was forced to betray a close ally to defend their country, fight the son of a beloved teacher, or forced to become the avatar of a fell god. Your blood demands vengeance for the circumstances that brought about their demise, manifesting as your innate magical abilities.
Bonus Proficiencies
At 1st level, you gain proficiency in light armor, medium armor, shields, and simple and martial weapons.
Warrior’s Blood
At 1st level, the power of a warrior past guides your strikes. Whenever you take the Attack action, you can choose to use your Charisma modifier for either the attack or damage roll instead of whatever ability the roll would normally call for. You must make this decision as you take the action.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Demon’s Surge
At 14th level, your bloodline’s viciousness manifests in your blows. Your spell and weapon attacks score a critical hit on a roll of 19 or 20.
Metamagic Fury
Beginning at 18th level, you arcane prowess and martial adeptness come to terms. When you use your sorcery points to regain a spell slot, you can infuse a spell into a special attack which uses your action. Choose a spell the level of the spell slot you regained or lower (if you still have access to slots of that level). On a hit, the target suffers both the effects of the melee weapon attack and the spell. If the spell requires a saving throw, the target has disadvantage on its first save. Expend a spell slot of the level equal to the spell which you cast.
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