Fighter
Base Class: Fighter

During a time when dark mages and witches reigned supreme, the first Dread Fighters took the field of battle as a means of defeating these vile spellcasters. They battle to win, better themselves, and protect those they love.

Apotrope

When you take this archetype at 3rd level, your upbringing has brought upon you arcane resilience. You gain proficiency in one saving throw of your choice which you aren’t already proficient in.

Arcane Aggressor

Also starting at 3rd level, the line between the Weave and yourself becomes fickle enough for you to harness its energy. When you are hit by an attack that deals damage or succeed on a saving throw against a spell, you can use your reaction to subsume the attack's energy. The first attack you hit after this deals an additional 1d6 force damage. This damage increases to 2d6 at 10th level and 3d6 at 15th level.

Rushdown

At 7th level, your base movement speed increases by 10 feet.

Antihex

Beginning at 10th level, you stave off baleful magic coming from objects. You cannot be affected by the cursed property of magic items. Additionally, you can attempt to detect whether an item is cursed or not during a long rest. You make an Arcana check versus the item’s DC (10 for common magic items, 12 for uncommon, 14 for rare, 17 for very rare, and 20 for legendary and artifacts). If you succeed, you determine the effects of the item’s curse. If you fail, you cannot attempt to check this item for a curse again until you complete a long

Iron Will

At 15th level, your resilience to the magical arts increases. You gain proficiency in one saving throw of your choice which you aren’t already proficient in, and you gain resistance to the damage you take while using your Arcane Aggressor ability.

Aegis

At 18th level, your presence becomes a bane to mages, as you have mastered overcoming their fickle means of thwarting your existence. If you are subjected to a spell that allows you to make a saving throw for only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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