Cleric
Base Class: Cleric

Those who follow the domain of Meemii Selvenii are taught to worship themselves as gods, as the first step towards enlightenment is to treat yourself with the respect you deserve.

Bonus Proficiency

When the cleric chooses this domain at 1st level, he or she gains proficiency with martial weapons and heavy armor.

Self Worship

At 1st level, the cleric designates their body as a holy space, and any healing spells that are cast by the cleric directed at themselves heals for the maximum amount.

Channel Divinity: Rebuke with Righteousness

Starting at level 2, when you are hit by a melee attack, you can use your reaction to expend a Channel Divinity to force all hostile creatures within 10 feet to make a Wisdom saving throw or be Frightened of you for one minute. The creature can use an action to make this saving throw again to end this effect early.

Bestow Your Radiance

Starting at 6th level, the cleric’s ability to channel positive energy becomes more potent. Radiant damage dealt by the character’s cleric spells ignores resistance to radiant damage.

Divine Strike

At 8th level, the cleric gains the ability to infuse his or her weapon strikes with radiant energy. Once on each of the cleric’s turns when he or she hits a creature with a weapon attack, the cleric can cause the attack to deal an extra 1d8 radiant damage to the target. When the cleric reaches 14th level, the extra damage increases to 2d8.

Purity of Self

Starting at 17th level, you gain proficiency in all saving throws, and can use a reaction to expend your channel divinity to reroll a saving throw if you fail.

Comments

Posts Quoted:
Reply
Clear All Quotes