Sorcerer
Base Class: Sorcerer

In your past, you experienced a searing, painful trauma that caused you to flee from your home. Over many years, you have traveled, trying to forget everything about your past life. In your travels, you have been many people and told many tales, so much so that you do forget your true origins. You have developed a keen ability to lie your way out of problems and charm those around you as a result of this practice. 

Spells of Deceit

1st-level Master of Deceit feature

You learn additional spells when you reach certain levels in this class, as shown on the Deceit Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Deceit Spells

SORCERER LEVEL SPELLS
1st Cause fear, charm person, Disguise self
3rd Crown of Madness, detect thoughts, Enthrall​
5th Fast friends, Hypnotic pattern
7th Compulsion, Confusion
9th Dominate person, Hold monster

 

Prevarication

1st-level Master of Deceit feature

Years of practice have made you proficient in [/skill]deception[/skill] and [/skill]persuasion[/skill] checks. If you are already proficient, you gain expertise. 

Cunning Charm

6th-level Master of Deceit feature

When you attempt to charm any creature with a spell or ability, the creature has disadvantage on their saving throw. You have advantage on charmed or frightened saving throws. If a creature attempts to charm or frighten you, you may use your reaction to cast Crown of Madness against that creature without using a spell slot. You may use this ability once per long rest. 

Charming Defenses

6th-level Master of Deceit feature

You use sorcerer point to give a flurry of charming words and flourishes to [Tooltip Not Found]. Creatures of your choice within 10 feet of you make a Charisma saving throw. If they fail, they have disadvantage on their next attack roles and cannot use reactions for the rest of the round. 

Revelation in Flesh

14th-level Master of Deceit feature

As an action, you can spend 2 sorcery points to end the charmed or frightened on another creature you can see within 30 feet. That creature cannot be charmed or frightened again for 24 hours.

Charmed Memories

18th-level Master of Deceit feature

You can cast a stronger version of the spell modify memory, targeting up to 3 creatures you can see within range to change their memories of events up to 1 year ago. Casting this spell does not use a spell slot. You may only use this ability once per long rest.

Previous Versions

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