Rogue
Base Class: Rogue

While others favor finesse, you have learned that the most effective means of ending a fight quickly is to swing hard with something heavy, and hope they don't get the chance to swing back. Through a mix of brutal strength, reckless swings, and mobility, you dominate the battlefield, or a tavern brawl.

 



Brutality
Starting at 3rd level you gain proficiency in all martial weapons, and may sneak attack even if you are not using a ranged weapon or weapon with the finesse property, so long as you meet the other requirements for sneak attack.

Reckless Attack
Starting at 3rd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Rough & Tumble
Starting at 9th level You gain advantage on death saving throws and Constitution saving throws, because you’re so used to absorbing punishment.
Additionally you may make an additional weapon attack on your turn without using your action, but you only deal half your sneak attack damage if the target would qualify until the end of your turn.

'Ere We Go!
You’re always ready for a good scrap, as such you add your proficiency bonus to initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.

Sweeping Strike
Starting at 17th level, you know the best way to stand tall in a fight. Knock everyone else on their ass. If you take the Attack action on your turn, you can make an additional attack as part of that action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.

Brutality

Brutality
Starting at 3rd level you gain proficiency in all martial weapons, and may sneak attack even if you are not using a ranged weapon or weapon with the finesse property, so long as you meet the other requirements for sneak attack.

 

Reckless Attack


Starting at 3rd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

 

Rough


Starting at 9th level You may make an additional weapon attack on your turn without using your action, but you only deal half your sneak attack damage if the target would qualify until the end of your turn.

 

Tumble


Starting at 9th level You gain advantage on death saving throws and Constitution saving throws, because you’re so used to absorbing punishment.

'Ere We Go!


You’re always ready for a good scrap, as such you add your proficiency bonus to initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn

Sweeping Strikes


Starting at 17th level, you know the best way to stand tall in a fight. Knock everyone else out. If you take the Attack action on your turn, you can make an additional attack as part of that action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.

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