Base Class: Sorcerer
1st Level - Avatar Aura
- Aura of the Avatar
- Shield - You can cast the shield spell an amount equal to your proficiency modifier.
- Additional Spell List - You can use spells from the Paladin spell list.
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1st Level - Proficiency
- Weapon & Armor - You gain proficiency in shields, longswords and longbows. When using one or more of these weapons while your aura is active you may use your charisma modifier instead or strength or dexterity for attacks and damage.
- Avatar Proficiency - When evolution 3 or higher is active you can add your Charisma modifier to your physical attacks and damage rolls instead of replacing the current modifier.
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6th Level - Improved Combat Proficiency
- Extra Attack - You can attack an additional time when you take the attack action.
- Magical Transference - Magical weapons and armor you currently have equipped have their effects transferred to the Avatar.
- Quickened Spell Adept - You may use the Quickened Spell meta magic a number of times equal to your proficiency modifier.
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14th Level - Aura Bestowment
- Aura Sharing - You gain the ability to bestow your aura with an allie or non-hostile creature. In order to do this you need to spend a number of sorcery points (equal to the evolution sorcery point amount times the amount of creatures you are sharing it with). Base avatar aura is 1 sorcery point, you can give it to a number of people equal to the amount of people you can carry while your current highest evolution is active.
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18th Level - Blood Blessing
- Perfect Avatar Size - You are considered 3 sizes larger. You can carry 10 willing occupants. (If your able to go up another size category then your carrying capacity is double as so on).
- Perfect Avatar Strength - Your Strength becomes 27.
- Divine Damage Improvement - Your Divine Damage Die becomes 1d8.
- Aura Extra Attack - You gain an additional 1 attack when you take the attack action, while avatar aura is active.
- Perfect Avatar AC - Add 6+your Charisma modifier+your proficiency modifier to your ac.
- Avatar Proficiency 2 - while evolution 4 is active you can add your Charisma modifier to your physical attacks and damage rolls again.
- Aura Immunity - You gain immunity to bludgeoning, piercing, and slashing damage.
- Perfect Avatar Attack Range - Increase your range of melee attacks and melee spell attacks by 20 feet.
Aura of the Avatar
Starting at 1st level, your bloodline empowers you giving you some of the strength of your former ancestor. Giving you the following benefits.
Avatar Aura Health Pool - Your Aura health pool doesn't count as temporary hit. Any feats, items, spells, or abilities that increase your maximum hit points also apply to your Avatar health pool. Any healing spells that are casted on you while your avatar evolutions are active, instead give health to your aura health pool. If the health pool is depleted the avatar reduces itself to the Aura of the Avatar stage for the remaining time it has, and any leftover damage carries over to you.
If your avatar is destroyed then you fall the equivalent height your avatar. But if the time expires or you dispell the aura then you slowly fall to the ground as if you had the feather fall effect.
You can't be forcefully removed from your avatar aura, and if you are teleported then the aura is teleported wity you.
Avatar Aura Status - Your aura doesn't require concentration. It doesn't count as magic or a spell so is unaffected by anti magic and can't be counterspelled. However attacks you make while the aura is active count as magical. While the aura evolutions are active you are considered a construct. Spell effects that apply to you apply to the aura as if it were you. If your aura is dispelledor destroyed while a spell effect is active then the effect transfers to you.
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1st Sorcerer Level - Aura of the Avatar
- Divine Damage - Choose one Divine damage type. (While not your aura isnt active you have resistance to this damage, and immunity while it is active).
- Shield - You can use the Shield spell a number of times equal to your proficiency modifier.
- Aura Summoning - As a bonus action you can summon your avatar aura. You can do this a number of times equal to your proficiency modifier. It lasts 1 minute and resets on a long rest.
- Divine Damage Die - Add 1d6 times aura evolution of your divine damage die attacks and spells, while your aura is active.
- Resistances - You gain resistance to non magical bludgeoning, piercing, and slashing damage while your aura is active.
- Replacement - While your aura is active you can choose to use your Charisma modifier for attack and damage rolls instead of Strength or Dexterity.
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3rd Sorcerer Level - Avatar Evolution 1 - Ribcage (spend 2 sorcery points when you activate your aura)
- Ribcage Size - You are considered 1 size larger.
- Ribcage Health Pool - Your aura gains a health pool of hit points equal to 2 times your sorcerer level.
- Ribcage AC - You gain a +1 to your ac.
- Additional Limbs - As a bonus action you can spend additional sorcery points to summon the arms and head each adding a +1 to your ac. +4 is the maximum. (Summoning additional parts halves your movement speed).
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5th Sorcerer Level - Avatar Evolution 2 - Upper Body (spend 4 sorcery points when you activate your aura)
- Upper Body Health Pool - Your aura gains a health pool of hit points equal to 3 times your sorcerer level.
- Upper Body AC - You gain a +4 to your ac.
- Avatar Strength - While this evolution is active you have a strength score of 20.
- Avatar Aura Attacks - While this aura evolution is active or higher the aura itself makes all physical attacks. Your unarmed strikes deal 1d8+your strength modifier magical bludgeoning damage.
- Weapon Conjure - Instead of pulling out or stowing weapons, the aura conjures and uses any weapon you currently have equipped.
- Restricted Movement - While this evolution is active all your movement speeds are halved.
- Carrying - You can carry up to 2 willing creatures within the avatar aura. They gain the bonus to they're ac but cant move, unless they move out of the Aura.
- Upper Body Attack Range - Increase you range of melee attacks and melee spell attacks by 5 feet.
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11th Sorcerer Level - Avatar Evolution 3 - Full Body (spen 6 sorcery points when you activate your aura)
- Full Body Health Pool - Your aura gains a health pool of hit points equal to 4 times your sorcerer level.
- Full Body Size - You are considered 2 sizes larger.
- Full Body AC - Add +6 to your ac.
- Full Body Strength - Your Strength score becomes 23.
- Additional Attack - While this evolution or further is active you can attack 1 additional time when you take the attack action. (This works with extra attack, thirsting blade, etc)
- Improved Attacks - Double the base damage die for your unarmed strikes and weapon attacks.
- Improved Resistances - You gain resistance to bludgeoning, piercing, and slashing damage.
- Carrying - You can carry up to 5 willing creatures within the avatar aura. They gain the bonus to they're ac but cant move, unless they move out of the Aura.
- Full Body Attack Range - Increase you range of melee attacks and melee spell attacks by 10 feet.
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17th Sorcerer Level - Avatar Evolution 4 - Perfect Avatar (spend 8 sorcery points when you activate your aura)
- Perfect Avatar Health Pool - Your aura gains a health pool of hit points equal to 5 times your sorcerer level.
- Perfect Avatar AC - Add 6+your Charisma modifier to your ac.
- Avatar Flight - You gain a fly speed of 80 feet.
- Perfect Avatar Strength - Your Strength score becomes 25.
- Improved Attacks - Triple the base damage die for your unarmed strikes and weapon attacks.
- Improved Movement - While this evolution is active your movement speed is doubled. (This doesn't apply to Avatar Flight).
- Improved Constitution - You can't be restrained or knocked prone.
Divine Damage - Acid
Divine Damage - Your divine damage is acid. You gain resistance to acid damage in base, and immunity while your avatar aura is active. You add acid damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Cold
Divine Damage - Your divine damage is cold. You gain resistance to cold damage in base, and immunity while your avatar aura is active. You add cold damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Fire
Divine Damage - Your divine damage is fire. You gain resistance to fire damage in base, and immunity while your avatar aura is active. You add fire damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Force
Divine Damage - Your divine damage is force. You gain resistance to force damage in base, and immunity while your avatar aura is active. You add force damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Lightning
Divine Damage - Your divine damage is lightning. You gain resistance to lightning damage in base, and immunity while your avatar aura is active. You add lightning damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Necrotic
Divine Damage - Your divine damage is necrotic. You gain resistance to necrotic damage in base, and immunity while your avatar aura is active. You add necrotic damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Poison
Divine Damage - Your divine damage is poison. You gain resistance to poison damage in base, and immunity while your avatar aura is active. You add poison damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Psychic
Divine Damage - Your divine damage is psychic. You gain resistance to psychic damage in base, and immunity while your avatar aura is active. You add psychic damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Radiant
Divine Damage - Your divine damage is radiant. You gain resistance to radiant damage in base, and immunity while your avatar aura is active. You add radiant damage equal to your sorcery level once per turn to an attack or spell.
Divine Damage - Thunder
Divine Damage - Your divine damage is thunder. You gain resistance to thunder damage in base, and immunity while your avatar aura is active. You add thunder damage equal to your sorcery level once per turn to an attack or spell.
Proficiencies
Starting at 1st level your bloodline gives you proficiencies in the aspects of combat to better you prowess, you gain the following benefits.
- Weapons & Armor - You gain proficiency in shields, light armor, longswords and longbows. When you use weapons that your are proficient with, while your aura is active you may use your charisma modifier instead or strength or dexterity for attacks and damage.
- Avatar Proficiency - When evolution 3 or higher is active you can add your Charisma modifier to your physical attacks and damage rolls instead of replacing the current modifier.
Improved Combat Proficiency
Starting a 6th level your bloodline embellishes you giving you more power and improved combat proficiency. Granting the following benefits.
- Extra Attack - You can attack an additional time when you take the attack action.
- Magical Transference - Magical weapons and armor you currently have equipped have their effects transferred to the Avatar.
- Quickened Spell Adept - You may use the Quickened Spell meta magic a number of times equal to your proficiency modifier.
Aura Bestowment
Starting at 14th level you gain the ability to share your aura with allies and non hostile creatures.
- Aura Sharing - You gain the ability to bestow your allie or non-hostile creature with your aura. In order to do this you need to touch someone and spend your action to activate your aura, and spend a number of sorcery points (equal to the evolution level times the amount of creatures you are sharing it with). Base avatar aura is 1 sorcery point, you can give it to a number of people equal to the amount of people you can carry while your current highest evolution is active. You cant concentrate on spells while sharing your aura. And everyone that has the aura can move freely.
Blessings of the Ages
Starting at 18th level, you are reaching the peak or your power. Your divine bloodling has made more powerful than ever before. Giving you the following benefits.
- Improved Perfect Avatar - While using your perfect avatar aura you are considered 1 size category larger. You can carry 10 willing occupants. (If your able to go up another size category then your carrying capacity is double as so on).
- Increased Attack Range - While in your perfect avatar double the range of your melee weapon and spell attacks.
- Improved Divine Damage - Your divine damage die is now a d8 instead of a d6.
- Avatar Extra Attack - You gain an additional attack when you take the attack action. (While avatar evolutions are active).
- AC - you gain an additional +2 to your ac.
- Avatar Proficiency 2 - While evolution 4 is active you can add your Charisma modifier to your physical attacks and damage rolls again.
- Avatar Immunity - You gain immunity to bludgeoning, piercing, and slashing damage.
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