Base Class: Bard
Not sure Yet.
Fourteen Fold Mote of the Tortoise
3rd-level College of the Origami Arts feature
You can imbue Origami pieces with magic sending them out to protect and aid. You learn the <em>resistance</em> cantrip, which doesn’t count against the number of bard cantrips you know and has a range of 60 ft and no longer requires concentration, but you can only have one instance of this spell up at a time.
Instructor's Focus
3rd-level College of the Origami Arts feature
You employ tools that aid you in the Origami arts. You can use the following objects as a spellcasting focus for your bard spells: You can use a notebook, ruler, scoring tool, pair of scissors or a origami art piece.
Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.
Subjects and Designs
3rd-level College of Origami Arts feature
You employ the motes of your design into action. While holding your Instructor's Focus you can use a bonus action to expend one use of Bardic Inspiration and choose on the Designs table the desired affect. You can have active a number of these Designs equal to your proficiency bonus out at once.
You can use a Mote of Design as an action or bonus action to target one creature (including yourself) within 60 ft. of you that you can see. If the design requires a saving throw, it equals DC {{savedc:cha}}.
If you choose to use an Essence of Design then it’s AC is equal to 8+your proficiency bonus + your charisma and it’s HP is equal to your Bardic Inspiration die maxed out + your charisma score. It auto fails any checks or saves and is a Construct. They have immunity to psychic and poison damage, but vulnerability to fire.
Designs Table
| Bardic Insp. Die | Origami Designs |
|---|---|
| 1 |
Mote of the Cat. For the next 10 minutes, whenever the target makes a Dexterity ability or skill check, the target can roll an extra die immediately after rolling the d20 and add the extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die. While this Mote is attached to a target they move completely silently. Essence of the Cat. When you use this Essence you put out an Origami cat that gives off a 10ft aura. Any enemy that starts or ends its turn within this aura must make a Dexterity save against your spell save DC or take your bardic inspiration dice + your charisma modifier in magical slashing damage and be knocked prone. If they succeed they take half and are not knocked prone. |
| 2 |
Mote of the Snake. The target of your mote may use its reaction within 1 minute to make a melee attack or melee spell attack against a target within range. On a hit, the target takes poison or acid damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier. If the mote is not used you may refund your bardic inspiration die spent. |
| 3 |
Mote of the Unicorn. Target of this mote has advantage on Charisma checks and saving-throws for the next 10 minutes. Essence of the Unicorn. When you place this Essence for the next 1 minute generates a 5ft aura that gives your bardic inspiration die + your bard level in temporary hit points to any creature that you can see that ends its turn within the aura. You can only have one Essence of the Unicorn active at a time. |
| 4 |
Mote of the Raven. The target can expend this mote and immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. When the target teleports, it can choose a number of creatures it can see within 10 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction. |
| 5 |
Mote of the Spider. When you attach this Mote to a target for the next 1 minute, any creature that hits the target with a melee attack takes poison or acid damage equal to a roll of your Bardic Inspiration die+ your charisma modifier. |
| 6 |
Mote of the Wolf. For the next minute while this mote is attached to a creature friends or allies of that creature have advantage on melee attack rolls against any creature within 5 feet of the target of this mote. Essence of the Wolf. You send this Essence out and it generates a 5ft Aura that grants "Pack Tactics" to any friendly creature within that aura. Any enemy creature that ends or starts its turn within this aura must make a wisdom-saving throw against your spell save DC or become frightened of you. They can reroll the save against this effect at the end of each of their turns. |
| 7 |
Mote of the Frog. The target of this mote gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points it has a swim speed equal to its walking speed and triples its jump distance, they can also breathe underwater. This Mote lasts until the temporary HP is lost completely. |
| 8 |
Mote of the Phoenix. For 1 minute this Mote is active on a creature and that creature may add your Bardic Inspiration die to the damage rolls of their weapon or spell attacks. The damage done in this way is fire damage and it ignores fire resistance. Essence of the Phoenix. When you send this Essence out it gains a 10ft aura that deals your bardic inspiration dice + your charisma modifier in fire damage to any enemy creature that starts or ends its turn within this aura. You can only have 1 mote of the Phoenix out at a time and the damage done by this mote ignores resistance. |
| 9 |
Mote of the Kraken. The target of this mote for 1 minute ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled. Essence of the Kraken. When you use this Mote select a 3 by 3 area and the Essence takes up that area. While this Essence is active any creature within those squares must make a Dexterity(Acrobatics) or Strength (Athletics) check against your spell save DC or become grappled and restrained by the many tentacles. On the restrained creatures turn it can spend an action to attempt to break free once more. |
| 10 |
Mote of the Dragon Turtle. The target of this mote can expend it as a reaction and add your bardic inspiration die to its AC till the end of its turn. This mote lasts 1 minute and if it is not expended you can refund the bardic inspiration dice spent on it. |
| 11 |
Mote of the Mouse. The target of this mote for the next 10 minutes can shrink to the size of a mouse becoming (tiny). While tiny their movement is halved, but they have advantage on all Dexterity (Stealth) and Dexterity (Sleight of Hands) checks. Essence of the Mouse. Any enemy creature that enters the 10ft aura of this Essence must make a wisdom-saving throw against your spell save DC and on a failure become incapacitated until the end of their turn. They may make a new saving-throw against this affect at the end of their turns becoming immune to the affect of this Essence for 24 hours. |
| 12 |
Mote of the Roc. A creature with this Mote has a fly speed equal to its walking speed for 10 minutes. Essence of the Roc. Any creature that enters within 10ft of this Essence must make a strength saving-throw against your spell save dc or be knocked back 10ft taking your bardic inspiration die in damage. On success they are not knocked away and take no damage. |
Papercraft
6th-level College of the Origami Arts feature
By 6th level, as an action, you can target a Origami Shape you have created and one that you can see within 30 feet of you and animate it. The animate item uses the Ethereal Projection stat block, which uses your proficiency bonus (PB), The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 hit points, or until you die.
In combat, the item shares your initiative count, but it takes its turn immediately after yours.. If you are incapacitated, the item can take any action of its choice, not just Dodge. It follows your words to the best of its ability.
Once you animate an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use this feature again. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate.
Ethereal PRojection
Large or smaller construct
Armor Class 16 (natural armor)
Hit Points 10 + five times your bard level
Speed 30 ft., fly 30 ft. (hover)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, poisoned, frightened
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Immutable Form. The item is immune to any spell or effect that would alter its form.
Irrepressible Dance. When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn’t incapacitated.
Actions
Force-Empowered Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
Too Many Friends
14th-level College of the Origami Arts feature
At 14th level, when you use your Papercraft feature, you can imbue more then one Mote at once. The number of Motes equals your Charisma modifier (minimum of two items). If you create an mote that would exceed that number, you choose which of the previously created items disappears.
Origami Arts
Origami developed from techniques for folding paper that first emerged in a time long gone. The art is now practiced around the world and is even being applied to help solve technical problems.The Bards of the creative College of Origami have infused their magic into a new kind of paper that they themselves use to create beautiful and magical pieces of art that have aided them in all manner of things.