Base Class: Warlock
Your patron is a powerful hag, or possibly a coven of hags. These foul and powerful creatures live only to lie and torment the denizens of the planes, be it through simple slaughter or malicious curses. many warlocks who forge this pact do so unwillingly, or even unknowingly. By forging a pact with a hag, you are forever marking yourself as an enemy of the commonfolk, who will hunt you down and burn you at the stake for your dark deed.
Expanded Spell List
1st-level Hag feature
The Hag lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hag Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | hideous laughter, inflict wounds |
| 2nd | alter self, phantasmal force |
| 3rd | bestow curse, tiny hut |
| 4th | polymorph, phantasmal killer |
| 5th | dominate person, reincarnate |
Dark Dwelling
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1). These do not stack if you reduce more than one creature to 0 hit points.
Dark Harvest
6th-level Hag feature
Your patron’s powers have an extraordinary effect on your body and magic. You are able to add 1d6 to any ability check proficiency amount of times per long rest.
In addition, once per turn when a creature is reduced to 0 hit points within 30 feet of you that is under a spell effect of hex or bestow curse, you heal a number of hit points equal to double your warlock level.
Cursed Mind
10th-level Hag feature
Your mind has been cursed and tortured with for so long that it has become almost impenetrable. You are immune to the charmed and frightened condition. You also gain resistance to psychic damage. Finally, no one is able to read your mind unless you permit them too.
Awakened Nightmare
14th-level Hag feature
Starting at 14th level, when you hit a creature with a weapon or spell attack you can use this feature to instantly transport the target to a nightmarish demi plane. The creature disappears, and is surrounded by what it fears most in this demi plane.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target takes 10d10 plus your charisma modifier in psychic damage as it reels from its nightmarish experience.
Once you use this feature, you can't use it again until you finish a long rest.
Your dark and mysterious touch with the world has also given you advantage on death saving throws. If you roll a 20 on a death saving throw, you pop back up with a number of hit points equal to your warlock level plus your charisma modifier.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/25/2023 4:13:17 AM
|
0
|
0
|
--
|
Coming Soon
|
|
|
1/25/2023 4:27:25 AM
|
0
|
0
|
--
|
Coming Soon
|
Comments