Warlock
Base Class: Warlock

Those who mess with time should be prepared for it to mess back. Members of the Pact of the Hourglass are those who mess back. with the gift of the watcher they patrol the stream of time, bending it to their will. 

Expanded Spell List

The Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

bane, bless

2nd

mirror image, locate object

3rd

haste, slow

4th

death ward, greater invisibility

5th

legend lore, modify memory

Stasis

Starting at 1st level, your patron bestows upon you the ability to freeze targets within a bubble of time. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all paralyzed until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Reversal

Starting at 6th level, you can reverse the flow of the battle in response to harm. When you take damage, you can use your reaction to teleport up to 60 ft. to a space you previously occupied. when you teleport to this space, the damage you received from a previous attack is removed, and your hitpoints are returned to what they were before you received the attack. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Predictability

Beginning at 10th level, your patron teaches you how to account for every possible angle of a combat scenario. you begin to see possible flows of battle in your mind, and can adjust for them accordingly. Make an insight check vs a chosen target's deception check. if you roll higher than the target, you gain advantage on all attack rolls made against them for the next minute, and they have disadvantage on any attack rolls made against you for the next minute or until you choose a new target. 

Rewind

Starting at 14th level, your patron shows you the true power of time-based magics; avoiding death even at it's most certain. when you or an ally would have to make a death-saving throw, you can instead have that creature jump through time. The creature regains hit points equal to the number of hit points it had before falling unconscious

Once you use this feature, you cannot do so again until after your next short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2022 10:00:01 PM
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Coming Soon
1/25/2023 5:57:53 AM
6
1
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Coming Soon

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