Base Class: Bard
Bards of the College of Fortunes dabble in the dealings of fate.
Soothsayer
At 3rd level, you can expend one use of your Bardic Inspiration to tell a fortune for yourself or another creature. Roll a Bardic Inspiration die and consult the Fortunes table below to determine the fortune. As your Bardic Inspiration die changes, you unlock new fortunes to tell.
Fortunes
|
Number Rolled |
d6 |
d8 |
d10 |
d12 |
|---|---|---|---|---|
|
1 |
Fall prone |
Fall prone |
Fall prone |
Fall prone |
|
2 |
Fail next attack |
Fail next attack |
Fail next saving throw |
Fail next saving throw |
|
3 |
Disadvantage on next attack, ability check, or saving throw |
Fail next ability check |
Fail next attack |
Fail next attack |
|
4 |
Advantage on next attack, ability check, or saving throw |
Disadvantage on next attack, ability check, or saving throw |
Fail next ability check |
Next damage roll equals the lowest possible number rolled |
|
5 |
Succeed next attack |
Advantage on next attack, ability check, or saving throw |
Disadvantage on next attack, ability check, or saving throw |
Fail next ability check |
|
6 |
Next attack is a critical hit |
Succeed next ability check |
Advantage on next attack, ability check, or saving throw |
Disadvantage on next attack, ability check, or saving throw |
|
7 |
- |
Succeed next attack |
Succeed next ability check |
Advantage on next attack, ability check, or saving throw |
|
8 |
- |
Next attack is a critical hit |
Succeed next attack |
Succeed next ability check |
|
9 |
- |
- |
Succeed next saving throw |
Succeed next attack |
|
10 |
- |
- |
Next attack is a critical hit |
Next damage roll equals the highest possible number rolled |
|
11 |
- |
- |
- |
Succeed next saving throw |
|
12 |
- |
- |
- |
Next attack is a critical hit |
Clarity of Mind
Starting at 3rd level, you learn how to read others’ intentions easier. After talking to a creature for at least 1 minute, you gain advantages on Wisdom (Insight) checks you make towards that creature.
Additionally, at the end of the conversation you can attempt to read further. The target must succeed on a Wisdom saving throw against your spell save DC or you learn its prevailing emotion. If the target is immune to being charmed, you sense nothing.
If the target succeeds on its saving throw, the target has no hint that you tried to probe deeper.
Once you use this feature to probe deeper, you can’t use it again until you finish a short or long rest.
Harbinger
At 6th level, you can cast augury as a ritual up to a number of times equal to your Charisma modifier. The cost to cast this spell is also halved. You regain any expended uses of this ability after completing a long rest.
Clairvoyant
Starting at 14th level, whenever you tell a fortune and don’t like the outcome, you may reroll the die and use either roll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/21/2019 8:14:03 AM
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103
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0
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Coming Soon
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