Barbarian
Base Class: Barbarian

While most barbarians hail from the wild places of the world, brutes discovered their Rage in the underbelly of civilization. Their abilities stem from a combination of street smarts and pure grit. All those who follow this Path share one thing in common, they prefer to solve their problems with their fists.

Created by u/LaserLama and brought into D&D Beyond by u/Wufflykins.

The Wrong Crowd

You have a way of connecting with the less savory members of society. Once you spend a night carousing in a settlement, you have advantage on ability checks to gather information on the settlement, its culture, factions, and powerful figures.

Unarmed & Dangerous

You have honed your body into a deadly weapon. When you hit a creature with an unarmed strike, you deal bludgeoning damage equal to 1d4 + your Strength modifier instead of the normal damage of an unarmed strike. If you have two free hands, the d4 damage die becomes a d6.

You also gain the benefits below while you are Raging:

  • When you take the Attack action on your turn and make only unarmed strike attacks, you can make an additional unarmed strike as part of that same Attack action.
  • Once per turn, when you hit with an unarmed strike, you can attempt to grapple the target as part of that same attack so long you have a free hand to grapple the target.

Concussive Blows

Your powerful strikes send your foes reeling. While Raging, your unarmed strikes count as magical for the purposes of overcoming resistance and immunity to nonmagical damage.

In addition, when you hit a creature with an unarmed strike, you can force it to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failure, it is stunned until the start of your next turn.

You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Iron Grip

   Once you have a hold of something it is nearly impossible for it to escape your grasp. You gain the following benefits:

  • The size of creatures that you can grapple increases by one size. When you grapple a creature more than one size larger than you, it can move as normal, but you move with it so long as there is an unoccupied space adjacent to it.
  • While you are dragging a grappled creature that is one size larger than you or smaller, your speed isn't reduced.
  • While Raging, the damage die for your unarmed strikes becomes 1d6, or 1d8 if you have two free hands.
  • You gain a climbing speed equal to your walking speed.

Brutish Determination

You can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll. Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point. Finally, while Raging the damage die for your unarmed strikes becomes 1d8, or 1d10 if you have two free hands.

Path Of The Brute Image

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