Cleric
Base Class: Cleric

insert ooze description

Domain Spells

1st-level  Ooze Domain feature

You gain domain spells at the cleric levels listed in the Ooze Spells table. See the Divine Domain class feature for how domain spells work.

Twilight Domain Spells
Cleric Level Spells

1st

create or destroy water, false life

3rd

acid arrow, blindness/deafness

5th

meld into stone, protection from energy

7th

black tentacles, freedom of movement

9th

contagion, hold monster

Bonus Proficiencies

1st-level  Ooze domainfeature

You gain proficiency with martial weapons and heavy armor.

Sense of the Ooze.

1st-level Ooze Domain feature

The great blind one grants you the ability to see beyond what normal eyes can. You have blindsight out to a range of 15 feet. this range increases by 15 additional feet at 5th, 9th, 13th, and 17th level.

at 5th level you can spend 10 min to share half the range of your blindsightwith willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared blindsight lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest.

Ooze mind

1st-level Ooze domain feature

you can communicate with oozes. Oozes understand any language you speak and you understand simple emotions and gestures they show.

You gain the ability to comprehend the gestures and verbally communicate with Ooze. The knowledge and awareness of Ooze is limited by their intelligence, but at minimum, Ooze can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the GM's discretion

Channel Divinity: Ooze sanctuary

2nd-level  Ooze Domain feature

You can use your Channel Divinity to bless your allies with the Blind God's gifts.

As an action, you present your holy symbol, and in a circle around you the ground bubbles with Ooze that you can manipulate. The Circle is centered on you, has a 30-foot radius. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:

  • You grant it temporary hit points equal to 1d6 plus your cleric level.
  • You gain immunity to the Prone and grappled condition for that turn.

Ooze resistance

6th-level Ooze feature

The Blind God grants you the skin of the ultimate form. You now have resistance to acid and bludgeoning damage

Divine Strike

8th-level Ooze Domain feature

The blind god allows you to strike with the power of the Ooze. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Acid damage. When you reach 14th level, the extra damage increases to 2d8.

Ooze form

17th-level  Ooze feature

The Blind God has allowed your movement to be unrestricted by mortal legs. you gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a climbing speed equal to your walking speed. 

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