Rogue
Base Class: Rogue

You would rather a battle be short than long and drawn out. So you’ve put all your focus and training on a single devastating attack. Those who understand this archetype are likely those who understand all that can go wrong in a long battle; soldiers, vagabonds and mercenaries, people who have seen the struggles of long drawn out battles. 

Unexpected Precision

Starting at 3rd level, you know when and where to attack an enemy that is unprepared. You can add your wisdom modifier to the first weapon attack against enemies that haven’t taken a turn in combat. This attack deals sneak attack as long as you don’t have disadvantage on the target

Quick on the Draw

Starting at 3rd level, you are keenly aware of when combat will begin. You can add you wisdom modifier to your initiative rolls. 

Your initial strikes have also become even deadlier. Whenever you deal Sneak Attack damage on a target that hasn’t had a turn in combat yet, your sneak attack deals an additional d6 of damage. This damage increases at 7th level (2d6), 11th level (3d6), 15th level (4d6), and 19th level (5d6)

Staggering Strike

You now excel at attacking enemies caught off guard. Starting at 9th level, your Unexpected Precision attack can now stagger its target. Whenever you make a successful attack against a target using Unexpected Precision the enemy must make a Con save DC: 8 + wisdom + proficiency bonus, or be stunned till the start of your next turn.

 

Combat Alert

Starting at 13th level, your constant vigilance against danger now means that it is easier for to dodge certain area of effects. Whenever you make a dexterity saving throw you can add your wisdom modifier to that roll.

Decisive Blow

Beginning at 17th level, you have become a master of initial strikes. You know have advantage on you Unexpected Precision attack. Your Unexpected Precision attack now scores critical hits on a roll of 18 - 20. 

Previous Versions

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1/28/2023 12:48:23 AM
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