Base Class: Bard
The college of warfare specializes in the musical aspect of war. An army heading to war will march to the beat of drums played by these bards, and the rings of their trumpets lead their charges into battle.
Bonus Proficiencies
When you join the College of Warfare at 3rd level, you gain proficiency with medium armor and shields.
Group Bolster
Also at 3rd level, your inspiring tunes can affect large groups in battle, not just a single creature. As an action on your turn, you can expend a use of bardic inspiration to affect a number of creatures within 30 feet of you equal to a roll of your bardic inspiration + your charisma modifier. All of these creatures gain a Bardic Inspiration die.
Musical Command
At 6th level, you can signal for your allies to perform a certain tactic in battle. Whenever you provide a creature with an inspiration die, you may also provide them one of the following benefits. This applies to creatures given an inspiration die from either the Bardic Inspiration or Group Bolster features.
Charge. Affected creatures can use their bonus actions to move up to their speed towards a hostile creature they can see until the start of your next turn.
Fire At Will. Affected creatures have advantage on all ranged attacks until the start of your next turn.
Evasive Maneuvers. Affected creatures can take the dodge action as a bonus action until the start of your next turn.
Take Cover. Affected creatures all gain the benefits of three-quarters cover until the start of your next turn, unless they move from the space they were in when they gained inspiration, in which case it is reduced to half cover.
Regroup. Affected creatures can use their bonus actions to move up to their speed towards you.
Demoralize
Starting at 14th level, you can spread fear in the hearts of enemies that hear your tune. As a bonus action, you can expend a bardic inspiration die, affecting a number of enemies within 60 feet that can hear you equal to a roll of the die plus your charisma modifier. Affected creatures are Demoralized until the end of your next turn, or until after they take damage from any source. A Demoralized creature takes additional damage equal to your inspiration die if they take damage from any source.
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