Warlock
Base Class: Warlock

Your patron is The Star Breather, creator of the Isles of Manaki and many more worlds. The Star Breather’s fundamental nature is to be in a constant state of creation and abandonment. With everything it creates, a part of it is left behind in that work. It has a limited capacity, and once it has created “enough,” it will cease to exist as an entity and live on through a series of wondrous works. For whatever reason your devotion to this entity has caused them to bestow upon you some control over the isles.

For use in the Sunken Isles campaign setting.

Subclass is not functional with D&DBeyond character sheets and will not add abilities, calculations, etc., only descriptions.

Expanded Spell List

The Star Breather lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Star Breather Expanded Spells
Spell Level Spells
1st absorb elements, entangle
2nd gust of wind, skywrite
3rd call lightning, erupting earth
4th control water, grasping vine
5th immolation, wrath of nature

Call of the Spirits

Starting at first level you may commune with the spirits and instantly cast control flames, gust, mold earth, or shape water at no cost.

Once you use this feature you may not use it again until you finish a short or long rest.

Eyes of The Creator

Starting at 6th level, you may allow The Star Breather to see through your eyes temporarily, for this duration of one minute you gain truesight up to 30-feet. Additionally your eyes glow a bright white and any creature that looks at them must succeed on a DC 20 Charisma saving throw or it’s Intelligence score is reduced by 2 for 2d12 hours. If this reduces a creature’s intelligence score to 0, it dies.

Every time this ability is used within 48 hours of another use, you take psychic damage equal to your Intelligence score + your warlock level.

Ecliptic Genesis

Starting at 10th level, in exchange for a spell slot you may transform one small or smaller amphibious or water breathing beast within 30-feet of you that has died within the last minute into a swarm of ecliptic scavengers. This swarm is not under your control and acts as any other swarm of ecliptic scavengers would and does not wish to exact revenge upon whomever killed them.

Additionally you may however attempt to give them or any other ecliptic with a lower maximum hit points than your’s simple commands if there is no greater ecliptic near by making a DC 20+the ecliptic’s Wisdom modifier saving throw for each command. Once you fail this saving throw you may not try again on the same ecliptic and they will be aggravated towards you.

Starting at 18th level, in exchange for a spell slot you may instead make a DC 22 Charisma check to attempt to transform one large or medium amphibious or water breathing beast within 30-feet of you that has died within the last minute into a ecliptic hauler. This creature is not under your control and acts as any other ecliptic hauler would and does not wish to exact revenge upon whomever killed them. If failed the spell slot will still be used up and the corpse will explode dealing 8d8 acid damage to any creatures within 30-feet that fail a DC 14 Dexterity saving throw and half as much on a success.

Dominant Domain: Connection

Starting at 14th level your prolonged connection to The Star Breather has affected you permanently, hints of their ichor and being now runs through your body. Your blood now looks more akin to an iridescent paint, your skin more like stone, and your hair is now seems to permanently flow an ebb in the air, as if constantly underwater. You have become one with the isles of Manaki.

From now on, as long as you are touching the earth or ocean of Manaki, you gain the following features

  • You no longer need to breathe or consume food or drink to survive.
  • You gain +2 AC and +10 Speed
  • You may attempt to communicate with any spirits making a Charisma check of a DC of the GM’s discretion.
  • You have advantage on any checks or saving throws involving spirits or forms of spiritual magic.

Additionally when in contact with [REDACTED] you are immune to [REDACTED] and your non-magical weapon attacks may be any damage type you wish. 

Previous Versions

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