Monk
Base Class: Monk

This subclass allows you to ingest a special item, giving you powers.  You may do this a number of times equal to your proficiency bonus, recharging on a long rest.

Wah! hah!

You have a running and standing jump equal to your strength modifier.

Power Up

Starting when you choose this tradition at 3rd level, you may as a bonus action ingest a special item listed below if you do, you gain the abilities as listed:

  • Flower.  You may spend a key point to cast fire bolt.  for every additional key point you add you gain 1 damage die.
  • Mushroom.  You may spend a key point to grow 1 size larger, all your melee attacks deal an additional 1d6 damage. this effect lasts 1 hour.
  • Cat Fur.  You gain a climbing speed equal to your walking speed.  This effect lasts until you ingest a different power or take a long rest.
  • Raccoon Fur.  You may spend a key point if you do you act as though the feather fall spell had been cast.

Super Power Up

At 6th level, you gain greater access to the list of power ups. As an bonus action, you may ingest one of the following items.  you may do this a number of times equal to your proficiency bonus regaining all uses on a long rest.

  • Cherry.  You may spend 2 key points if you do, a copy of you appears within 60ft of you.  creatures must make a wisdom(perception) check, DC equal to 8 plus your proficiency bonus and wisdom modifier.  if the copy is damaged it disappears however acts with the same strength as the mage hand cantrip.
  • Mini Mushroom.  You may spend 2 key points if you do, you become tiny for 1 hour or until you are dealt damage.
  • Cotton Cloud.  You may spend 2 Key points if you do.  while you are taking your movement, you may move through the air,  if you end your movement while still in the air you fall.

Mega Power Up

Beginning at 11th level, you gain even more power ups.  as a bonus action you may ingest one of the following items.  you may do this a number of times equal to your proficiency bonus.

  •  Mega Mushroom.  you may spend 3 key points if you do, you become huge for 1 minute.  you also gain a bonus to melee damage equal to 2d6.
  • Poisonous Mushroom.  You may spend 3 key point if you do.  you act as though you were under the sanctuary spell, or pass without trace spell.  you may also move through solid objects and walls as though they were difficult terrain, if you end your movement inside of it you take 2d8 Bludgeoning damage and are ejected.  this effect lasts 1 hour.
  • Feather.  You may spend 3 key points if you do.  you gain a flying speed equal to your walking speed,  this effect lasts until you ingest a different power up, or take a long rest.

Super Star

At 17th level, you gain the power of the super star.  as an action you may spend 4 key points, if you do, you gain 100 temporary hit points. in addition whenever a creature hits you with a melee attack, the take 4D6 radiant damage.  this effect lasts 1 minute.

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