Barbarian
Base Class: Barbarian

Your Rage burns with a Fire that burns those near you. As a Champion of Surt, the Devil of the Forge and Smith of Flame, you embody Surt’s unbridled Fury.

The Burning Flame

Starting at level 3, When you Rage you deal fire damage in a 15 ft aura around you for the duration of your rage. Enemies that start or end their turn in the aura as well as allies must make a Dex Saving throw or take Fire damage. You also gain resistance to Fire damage. If you already have resistance to fire you gain Immunity.

Currently Have Fire Res? (choose this one)

You gain immunity to fire

No Current Fire Res (Choose this one)

Choose this option to get the resistance to fire.

The Burning Mind

At 6th level, you gain advantage on saving throws to avoid the Charmed condition and cannot be Frightened as not even the Fire’s of Hell could scare you.

The fire ragging within you now grants immunity to Fire damage if you didn’t have it already.

Intimidating Presence

Beginning at 10th level, you can use your bonus action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. You also gain expertise in Intimidation. You can do this a number of times equal to your proficiency bonus per long rest.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Surt’s Champion

Starting at 14th level, You are constantly in a rage. The Burning Aura is now activated as a bonus action. You also gain magical resistance to bludgeoning, piercing, and slashing damage as your rage is constant and burns like the fires of Hell.

 

All your Fire damage bypasses resistance to Fire damage. If you are submerged in Water all the granted effects of this subclass are unusable for the duration of your submersion. 

 

Additionally You gain access to the following abilities which use a Rage as fuel:

-Friendly Fire: Using a Charge of Rage, You grant up to 8 allies resistance to cold damage and immunity to Fire damage for a round. 

-Flames of Muspelheim: By consuming 4 Charges of Rage you can summon an eruption of Lava from within the land you are on and deal massive damage to enemies.

-Unquenchable Flame: By consuming a charge of Rage, you may heal yourself for 3d12+CON as the Fire within you burns away the impurities and damage done to you.

 

As well as choosing one of the following effects.

 

The Burning Body

Your body is constantly on Fire and as such anytime, you are hit in combat by a melee attack your fire burns the attacker dealing 3d6 damage to them.

The Burning Rage

Consuming a Charges of Rage allows to you to resist falling to 0hp. 

The Fire's Fury

Every time you kill an enemy you gain an additional attack that round.

The Path Of Flame And Fury Image

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