Barbarian
Base Class: Barbarian

The Path of the Scorching Soul is one drought with pain and many are unable to walk it, many turn away before gaining much more than a fraction of its power. those who finish the path are reforged in the fires of their own soul gaining abilities galore and a path to power unrivaled amongst their peers. the power of the Scorched Soul lies in its ability to churn out flames from the bodies of its user and unlike the ever-burning flame of the phoenix the Soul-Flame consumes itself to increase its power exponentially. 

Ilios Soul

Starting when you choose this path at 3rd level, you gain the ability to enter an enhanced version of the rage state. while raging you may use your bonus action to perform one of the following actions:

Ilios Wave. the next time you make a melee weapon attack you may target an additional creature within 5 ft. of your target, the damage increases by 1d6, becomes fire damage, and is split evenly among the targets.

Flaming Leap. the next time you move, you make a leap from your current position to your destination instead of walking. when you land all creatures within 5 ft. of you are pushed back 5ft or take 1d6 fire damage determined before you move.

Blinding Flare. the next time you make a melee attack if it deals more than half of the possible damage the target is blinded until the end of its next turn.

Sun Lance. Conjure a powerful lance made entirely of flame into a free hand, as an action you may throw it at a creature within 60 ft. making a strength-based ranged weapon attack, on a hit it deals 2d6 fire damage to the target, if this ability damages a flying creature they lose their flying speed until the end of their next turn.

The damage dice dealt from this ability increases at 6th level to d8s, at 10th level to d10s, and at 14th level to d12s.

Soul Flame

Beginning at 6th level, you gain resistance to fire damage, and while raging you are resistant to cold damage. additionally, while raging, and creature who is resistant to fire damage lose that resistance when taking damage from you, if they were immune then they become resistant instead.

Flame Aura

Beginning at 10th level, while raging, whenever a creature comes within 10 ft. of you for the first time you may take 1d10 damage to cause one of the following abilities to trigger: 

Blazing Brand. The skin of the target scalds and their body burns, the first attack made against them each turn deals an additional 1d10 fire damage while they remain in your aura. 

Shield of Flame. The target is wrapped in protective flames and when it is attacked roll 1d10 that they may choose to deal as retributive fire damage or gain temporary hitpoints equal to the number rolled this ability and all temporary hit points given by it disappear when the creature leaves your aura.

The damage dice dealt by this ability increases at 14th level to d12s.

Final Flare

Starting at 14th level, when you begin your rage you may choose to activate the Final Flare ability this ability only ends when you fall unconscious, and your rage cannot end while it is in effect. While raging in this way you are under the following effects:

  • You take half damage from your own abilities
  • Your Max hit points are reduced to 0 and all current health is converted to temporary hit points
  • all damage you deal is considered fire damage
  • your movement speed increases by 10 ft. and your attack range by 5 ft. 
  • When you reach 0 hit points you may continue fighting for 1d4 rounds, after which you fall unconscious with 2 failed death saving throws.

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