Sorcerer
Base Class: Sorcerer

Said to be from a lineage born at the turn of the creation of the material plane, the power to bend reality has been gifted unto you. You, or someone from your bloodline, may have been involved in the sculpting of the world, and the artifacts that preserve it. Perhaps your ancestor used the Book of Exalted Deeds, or the Wish spell to fracture reality and bend it to their will. Whatever its origin, the power to slightly manipulate space, time and gravity has been granted unto you, as you interact with the infinite potential of multiple realities.

Fractured Magic

1st-level Fractured Soul feature

You learn additional spells when you reach certain levels in this class, as shown on the Fractured Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a conjuration spell from the sorcerer, warlock, or wizard spell list.

Fractured Spells
Sorcerer Level Spells
1st find familiar, heroism
3rd enthrall, warding bond
5th nondetection, vampiric touch
7th black tentacles, private sanctum
9th arcane hand, conjure elemental

 

Gravity Mark

1st-level Fractured Soul feature

Your connection to the fabric of reality allows you to shift the forces of density in a localised area. As a bonus action, you can intensify the gravity around a creature or object you can see within a 30ft range. If used on a creature, they must succeed a Constitution saving throw equal to your spell save DC, or their movement speed is halved. Additionally, if a gravity-marked creature suffers fall damage, the number of dice is doubled to a maximum of 20d6. The saving throw can be repeated at the end of the affected creatures' turn. This lasts for one minute and can be used a number of times equal to your proficiency bonus per long rest. 

At 6th level, the range increases to 60ft and at 10th level, 100ft. 

Spacial Shift

6th-level Fractured Soul feature

You can fracture the dimensions of space in a way that helps you and your allies. As a bonus action, you can expend 1 sorcery point to swap locations with a willing creature within 30ft.

Additionally, you gain resistance to force damage. 

Reality Divergance

14th-level Fractured Soul feature

You gain the ability to slightly rewind time and change the course of events. As a reaction, you may force a creature to change its action after the action is declared. The creature may still choose their action, but they cannot do the exact same thing. This may include choosing a different spell, interacting with a different object or targeting a different creature with an attack, for example. 

Once you use this reaction, you can’t use it again until you finish a short rest, unless you spend 6 sorcery points to use it again.

Unrelenting Attraction

18th-level Fractured Soul feature

Your control to warp reality has given you your own gravitational field. As an action, you may pull objects within a range of 150ft towards you at a speed of 60ft a round. Conversely, you may repel an object within a range of 150ft away at a speed of 30ft a round. If the object is held in place by a creature, they must succeed a strength saving throw equal to your spell save DC. The object must not be fixed in place and must be under a weight of 500lbs. Only one object may be moved at a time.

Additionally, you gain the following features:

  • You float 1 inch above the ground and move at your usual walking speed while you do so.
  • You are immune to fall damage.
  • You have advantage on saving throws that would move you in any direction.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2023 8:59:44 PM
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