Monk
Base Class: Monk

Your Ki bolsters your defense turning you unarmored defense into an armor maintained by your ki. The man who just won't stay down. Constantly getting up and facing danger. If you hit him he will strike back twice as hard and refuses to stay down and always making sure he stays up to finish the fight to the best of his capabilities. Your spirit allows you to fight to the end and even if you do go down you always come out with "You should see the other guy"

Ki Strengthening I

Your Ki wraps around you and bolsters your Unarmored Defense giving you resistance to any bludgeoning, piercing, and slashing damage. Any weapon you choose to be your dedicated monk weapon you are now gain proficiency for that weapon. Any damage that you are resistant to becomes Damage Points or DP:

Healing Factor: You can heal for 1 hp for every 2 DP consumed to a maximum of 15 hp. The max increases by 5 at levels 6, 11, and 17.

Imbue: On a hit with an unarmed strike or dedicated monk weapon you can add leftover damage as much as needed.

Rebound: Any DP that is left unused becomes damage and hurts your character. This damage cannot be reduced in any way. If you are out of ki points and still have DP the damage rebounds as normal.

You gain proficiency in Intimidation and Athletics.

Ki Strengthening II

 Bolstered Defense: Your ki mantle bolsters your speed and defenses improving your AC by 1 and again at levels 11 and 17.

Flurry of Destruction: You can now use your dedicated monk weapons with martial arts and flurry of blows in place of unarmed strikes.

Ki Strengthening III

Stat Boost: You are able to convert the damage taken into your own strength. You expend 2 ki points to allow the damage to instead penetrate your body and enhance the way you move. The cost is 1 DP for every increase by 1 to your stat for a total of 5 times per turn.

Accuracy Boost: You can expend a ki point on a miss and use 1 DP to convert into a plus to hit for a maximum of +6 to hit.

Truly Unyielding

Indomitable Spirit: As a reaction. If you take fatal damage that would either kill your character or reduce your hit points to 0 you can spend 3 ki points to take no damage and convert half into DP. Once per long Rest.

Revenge Counter: You spend 5 ki points to turn any missing health into DP that you can use. This DP doesn't apply to Rebound. You can use this once per long rest. 

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