Base Class: Warlock
Hunger is a powerful metaphysical force, and many beings embody its drive to consume and take. Your patron is one of these beings. Fiends of gluttony, ancient beings of unknowable hunger, and decadent trickster Archfey are all things a Warlock may decide to form a pact with, granting them powers over hunger and desire.
Hunger Sense
Starting at 1st level, you have an innate sense of what a creature desires most and when they are feeling physically hungry. As an Action, you can make a Wisdom (Insight) check against a creature that you can see, opposed by that creature's Charisma (Deception) check. On a success, you learn the thing the creature desires most at the moment, as well as its stomach capacity and how much food is currently in their stomach. If the check fails against a creature, that creature cannot be targeted by this ability again until you finish a short or long rest.
Charmed Offering
Starting at 6th level, you can conjure a piece of enchanted food or drink. Food enchanted this way disappears within 24 hours of creating it. You may also enchant a piece of food you have conjured magically, such as through the feed spell. A creature that eats a piece of food enchanted in this way must make a Charisma saving throw with Disadvantage or be charmed by you for 24 hours. This charm ends if you or your companions do anything harmful to it. Once you have used this ability, you cannot do so again until you finish a long rest.
Mutual satisfaction
Starting at 10th level, your Patron allows you to share in the positive effects of your ministrations on others. Whenever you cast a spell that only targets a creature charmed by your Charmed Offering or feed them a consumable magic item, you can choose to also be affected by that spell or item. You can also make any spell you cast that targets only you also target a creature charmed by your Charmed Offering.
Additionally, a target charmed by your Charmed Offering now, in addition to being charmed, regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the charm.
Hungering Presence
At 14th level, you emit an aura of hunger and desire that you may turn to affect any creature you choose within its radius. Creatures of your choice that start their turn within 30 feet of you must make a Constitution saving throw against your Spell DC or be racked with crippling hunger. They have disadvantage on all attack rolls and ability checks made while affected by this hunger, and you have advantage on Charisma checks made to influence them. They may repeat this saving throw at the start of each of their turns, ending this effect on themselves on a success. Being stuffed past their full limit gives a creature advantage on this saving throw, but having no food in their stomach gives them disadvantage. Once a creature has successfully saved against this feature, they are immune to its effects for 24 hours.
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