Base Class: Ranger
Unlike most Rangers who defend nature and the wilderness, learning its ways and moving through it as they they are a part of it, a moving cog in the ecosystem, you have melded with urban and populated areas, becoming a private eye of sorts. As the Urban Defender archetype you excel in urban environments and around people. A detective who can blend in with the natural chaos and busyness of a city. You know the ways people tend to act and what traces they might leave behind. You've know how to navigate cities like the back of your hand and can ascertain where hubs for crime and fighting could be.
Detective Mind
At 3rd level you can gain proficiency in 3 of the following skills:
- Investigation
- History
- Insight
- Perception
- Survival
- Deception
- Persuasion
Street Tracking
At 3rd level, you gain additional Favored Enemy and Natural Explorer types and abilities.
Favored Enemy with Humanoids
You have significant experience studying, tracking, hunting, and even talking to all humanoids having lived in a city for so long taking notes of all societies habits and movements gaining the following benefits:
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn 3 humanoid languages of you're choice (such as goblin or elvish)
Once you reach 9th level you also gain advantage on all Wisdom(Insight) or Intelligence(History) checks to decipher what someone speaking a humanoid language you don't understand is saying.
Natural Explorer of Urban Environments
You are particularly familiar with Urban Environments and are adept at traveling and surviving in such regions. When you make an Intelligence or Wisdom check related to Urban Environments your proficiency bonus is doubled if you are using a skill that you’re proficient in. Make sure to work with your DM so to discern how many people live in a given town or city so as to see if this ability would be in effect.
While traveling in Urban Environments, you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while traveling (such as talking, navigating, or tracking), you remain alert to danger.
- If you are traveling alone, you can move stealthily at a normal pace.
- While tracking other creatures, you also learn their exact number, their race, their sizes, and how long ago they passed through the area.
Once you reach the 9th level when you make a Charisma check relating to people in an Urban Environment your proficiency bonus is doubled if you are using a skill that you're proficient in.
City Official
At 7th level you gain an official relation with urban authorities.
Badge
When you gain this feature you gain a badge that gives you legal power not normal allowed to a civilian.
- You can be excused for murder if a valid excuse is given.
- You can make arrests on behalf of authorities in a given city.
- You can make an audience with the ruler or governing officials in an urban environment.
- You can make Charisma(Intimidation) checks at advantage when presenting you're badge to a humanoid under governing law.
Connection to Peace Keepers:
You also become able to contact peace keepers or the like while in an urban environment.
You can cast the Sending spell as an action on your turn during combat or at any other time to contact given authorities in a city if there are any.
You may also use the spell 3 times for any other use per long rest.
Sneak Attack
Beginning at 11th level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 6d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
At 13th level this becomes 7d6, at 15th level 8d6, at 17th level 9d6, and at 19th level 10d6.
Lie detecter
At 15th level you gain the ability to detect lies at will. You may at anytime tell weather or not a creature you can hear and/or see is lying.
Comments