Base Class: Fighter
This is NOT a fighter subclass, and you cant pick it, unless your race is Living Blade - made by me, obviously.
Living Blades, as unique of a beings as they are, developed their own fighting techniques and different disciplines to wieden their combat options. They are unable to cast spells on their own. but still contain magic in them that others could find of use. Living Blades know the basics of all fighting styles. Each of them can be an axe, rapier, long or two-handed sword. Swords obviously don't wear armor, so their armor class is tied to their level. Each Blade specializes in a specific fighting style. The combination of broad general skills and in-depth specialization makes them unsurpassed on the battlefield.
Quick Build
You can make a blade quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether your weapon body type. Your next-highest score should be Constitution, because the blade is not indestructible and you will be right in the center of each battle!
|
Level |
Proficiency |
Skills |
Cantrips |
Spells |
Spell Slots |
Spell Slot Levels |
|
1 |
+2 |
Chip Away or Sharpen, Flawless Technique |
2 |
2 |
1 |
1 |
|
2 |
+2 |
All-out Strike |
2 |
2 |
2 |
1 |
|
3 |
+2 |
- |
2 |
3 |
2 |
2 |
|
4 |
+2 |
Characteristics increase |
3 |
3 |
2 |
2 |
|
5 |
+3 |
Light-Speed Reaction |
3 |
3 |
2 |
3 |
|
6 |
+3 |
Characteristics increase |
3 |
3 |
2 |
3 |
|
7 |
+3 |
Press the Attack |
3 |
5 |
2 |
4 |
|
8 |
+3 |
Characteristics increase |
3 |
5 |
2 |
4 |
|
9 |
+4 |
Fight to the Death |
3 |
5 |
2 |
5 |
|
10 |
+4 |
- |
4 |
5 |
2 |
5 |
|
11 |
+4 |
Press the Attack lvl 2 |
4 |
5 |
3 |
5 |
|
12 |
+4 |
Characteristics increase |
4 |
5 |
3 |
5 |
|
13 |
+5 |
Magic Within |
4 |
8 |
3 |
5 |
|
14 |
+5 |
Press the Attack lvl 3 |
4 |
8 |
3 |
5 |
|
15 |
+5 |
Critical Role |
4 |
8 |
3 |
5 |
|
16 |
+5 |
Characteristics increase |
4 |
8 |
3 |
5 |
|
17 |
+6 |
- |
4 |
8 |
4 |
5 |
|
18 |
+6 |
Press the Attack lvl 4 |
4 |
8 |
4 |
5 |
|
19 |
+6 |
Characteristics increase |
4 |
8 |
4 |
5 |
|
20 |
+6 |
The Strike That Devided The Heavens |
4 |
8 |
4 |
5 |
Hitpoints, Proficiency and Armor
Hitpoints
Dice of Hits: 1 to 10 for each blade level
Hits at Level 1: 10 + Physique Modifier
Hits on the following levels: 1 to 10 (or 6) + Physique modifier (at least 1 in total) for each blade level after the first
Proficiency
Armor: None
Weapons: Yourself
Tools: None
Saving throws: Strength or Dexterity, Physique
Skills: Choose two skills from the following: Acrobatics, Athletics, History, Insight, Intimidation
Armor Class
Liiving blades have fixed amount of AC, that grows with each level they take
Armor at Level 1: 12 + Physique modifier
Armor on the following levels: Current amount of AC + 1d4 for each blade level after the first, but cant go further then 30.
Chip Away
1-st Level, Living Blade Skill
You have an ability to fully conrol your body, on the particle level. On your turn, you can use a bonus action to chip some pieces from your edge, losing 1d4 hitpoints, and making your hits a lot more fearsome, now applying Bleeding status on your target. Can be used when held.
After using this skill, you must complete a short or long rest in order to be able to use it again.
You can choose a "Sharpen" skill instead of that one.
Sharpen
1st level, Living Blade Skill
You have an ability to fully conrol your body, on the particle level. On your turn, you can use a bonus action to sharpen yourself, and making your slashes go through armor as if it was butter. Your melee attacks now apply permanent -1 AC penality to the target. Can be used when held.
After using this skill, you must complete a short or long rest in order to be able to use it again.
Flawless Technique
1-st Level, Living Blade Skill
If you have a "1" or "2" on the weapon damage dice during an attack that you made in melee, you can throw this dice, and must use the new result, even if "1" or "2" fell out again. Can be used when held.
All-out Strike
2-nd Level, Living Blade Skill
You get the opportunity to overcome the usual possibilities for a moment. In your turn, after doing a Charge you can perform an extra action in addition to the usual and bonus actions. After using this skill, you must complete a short or long rest in order to be able to use it again. Starting at level 5, you get additional use of this skill every 3 levels, before you need to rest, but it can still only be used once during one turn. Can be used when held.
Characteristics Increase
4-th level, Living Blade Skill
When you reach the 4th, then the 6th, 8th, 12th, 14th, 16th and 19th levels, you can increase the value of one of your characteristics by 2 or two characteristics by 1. As usual, the value of the characteristic should not exceed 20.
If your Master allows the use of traits, you can discard the benefits of this skill when increasing the values of characteristics and take a trait instead.
Light-Speed Reaction
5-th Level, Living Blade Skill
Once in a round you are about to get hit by a melee or ranged non-magical attack, you can use your Reaction to throw an Athletics/Acrobatics check, and Deflect/Dodge incoming strike.
Press the Attack
7-th Level, Living Blade Skill
If you make an Attack action on your turn, you can make two attacks instead of one. Can be used when held.
The number of attacks increases to three at the 11th level, to four at the 14th level, and to five at the 18th level.
Fight to the Death
9-th Level, Living Blade Skill
You get the ability to call one enemy on a duel. It immediately provokes them to attack only you specifically, and give you bonus 1d4 damage against that target. Both you and your target now attack one another with opportunity, until duel ends with someone's death. Soul of mighty warrior within you makes any other enemy or ally unable to intervene.
Magic Within
13-th Level, Living Blade skill
If you are being held by someone casting a spell with an action, you make them abe to do one weapon attack with a bonus action. In addition, attack after casting a spell now deals 1d4 more damage. Can be used when held.
Critical Role
Level 15, Living Blade Skill
Your weapon attacks make a critical hit when "18-20" drops on the attack dice.
The Strike That Divided The Heavens
20-th Level, Living Blade skill
You feel the power of an ancient Hero boiling inside your metal body. You are now able to unleash your full potential. You need someone to hold you to be able to perform that attack.
Once you and your holder have chosen a targed, you make an all-out strike at a distance of sight, loosing all your hitpoints exept for 1 in the process, and dealing 6d100 damage to it. An intense tremor rips through the ground in a 100-foot- radius circle centered on point, where attack landed and shakes creatures and structures in contact with the ground in that area. The ground in the area becomes Difficult Terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's Concentration is broken.
You can perform that action only once in a week, and both of you will be unable to move for next 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/4/2023 10:03:38 AM
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33
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2
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1.1
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Coming Soon
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