Base Class: Fighter
The Soldier: The Soldier is a Fighter that defines himself by fighting primarily with a ranged weapon, typically a crossbow or primitive rifle, although variations with hefty longbows or throwing weapons are also not unheard of. Excluding their choice of weapon, a Soldier is a stalwart warrior, dressed in heavy armor or uniform, fighting directly, occasionally mixing in grenades or teamwork-oriented abilities.
Close and Personal
If under 30 feet away, rolling a 19 or above will confer a crit.
Hunker Down
Can take the dodge action as a bonus action as many times as your proficiency bonus per long rest.
Fleche
Attack any enemy within movement range with your sword. Deals +1 damage for every 10 feet between your starting position and the target.
- A soldier can take the dash action and still trigger an attack against an adjacent enemy.
- Fleche deals 1 bonus damage for every 10 feet between unit's position at the start of its turn and the target's position.
- A soldier can use this action as many times as their proficiency bonus per long rest and once per turn
Lightning Reflexes
The first opportunity attack against you will have -5 to hit, and every subsequent attack after will reduce the modifier by one, to a minimum bonus of -1 to hit
Close Encounters
Once per turn, making a ranged attack at an enemy within 20 feet will not cost an action, if you have not moved.
Close Combat Specialist
During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within 20 feet who moves or attacks. Will not trigger if hidden.
Lethal
Your Proficiency modifier is doubled on hits and twice on critical hits. You also crit on 18 or higher
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