Monk
Base Class: Monk

Addoring Wisdom

At 3rd level, you can substitute your Wisdom bonus to any Charisma check that you make. Additionally, you can take an reaction to make one creature that is hostile towards your party count as not hostile until the beginning of their turn.

 

Healthy Skepticism

At 6th level, you gain proficiency in the Insight and Investigation skills. If you are proficient in either or both already, you gain expertise. You also gain advantage on all Charisma checks.

 

Misleading Guile

At 11th level, on a bonus action you can spend three Ki points and chose a creature within 30ft. They make a Wisdom saving throw. A creature hostile to you has advantage on this save. On a failure, they take the following actions for the next minute, without provoking obvious danger:

  • They move their speed towards you, taking the dash action if necessary.
  • Once within 5ft of you they take their action to provoke disadvantage on all weapon attacks against you.
  • After the minute passes, the creature regains agency and remembers what occurred.

 

You can only use this ability on one creature at a time, and can end this ability at any point on your turn.

 

Master of Kindness

At 17th level, if you succeed on a Charisma check, treat the result as a 20. The DM will interpret what information or benefit to give your. You embody true kindness and candidness. Choose one of the following options:

 

 

  • Elder: You age to about nine tenths of your races age. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and can cast the spell Charm Person once per long rest without material components.
  • Child: You age, or become younger in most cases, to early maturity for your race. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and can cast the spell Find Familiar once per long rest without material components, and can summon a Fey creature of CR ¼ or lower or a pseudodragon in place of your normal familiar.
  • Prince/Princess: You age, or become younger, to the latter end of the maturation period for your race. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and those who you charm with this or other spells and abilities are not aware that you charmed them after the effect wears off, including your Misleading Guile ability.

The age changes described by these abilities are physical and visual, but to not change your statistics. Your height and weight may change some, but musty stay within the range of your race’s variation in the PHB.

Adoring Wisdom

At 3rd level, you can substitute your Wisdom bonus to any Charisma check that you make. Additionally, you can take an reaction to make one creature that is hostile towards your party count as not hostile until the beginning of their turn.

Healthy Skepticism

At 6th level, you gain proficiency in the Insight and Investigation skills. If you are proficient in either or both already, you gain expertise. You also gain advantage on all Charisma checks.

Misleading Guile

At 11th level, on a bonus action you can spend three Ki points and chose a creature within 30ft. They make a Wisdom saving throw. A creature hostile to you has advantage on this save. On a failure, they take the following actions for the next minute, without provoking obvious danger:

  • They move their speed towards you, taking the dash action if necessary.
  • Once within 5ft of you they take their action to provoke disadvantage on all weapon attacks against you.
  • After the minute passes, the creature regains agency and remembers what occurred.

You can only use this ability on one creature at a time, and can end this ability at any point on your turn.

Master of Kindness

At 17th level, if you succeed on a Charisma check, treat the result as a 20. The DM will interpret what information or benefit to give your. You embody true kindness and candidness. Choose one of the following options.

The age changes described by these abilities are physical and visual, but to not change your statistics. Your height and weight may change some, but musty stay within the range of your race’s variation in the PHB.

Child

You age, or become younger in most cases, to early maturity for your race. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and can cast the spell Find Familiar once per long rest without material components, and can summon a Fey creature of CR ¼ or lower or a pseudodragon in place of your normal familiar.

Elder

You age to about nine tenths of your races age. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and can cast the spell Charm Person once per long rest without material components.

Prince / Princess

You age, or become younger, to the latter end of the maturation period for your race. You do not age afterwords and cannot be magically aged. You gain the Friends cantrip, and those who you charm with this or other spells and abilities are not aware that you charmed them after the effect wears off, including your Misleading Guile ability.

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