Base Class: Paladin
Restriction: female characters only
There should be the greate story about motherhood and how it's correlate with the valkyries and they relations with True Fighters, but i just can't be bothered to properly translate it, sorry.
A little bit of inspiration for you: Varien - Valkyrie search it on YouTube.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Valkyrie Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Valkyrie Spells
This is what you get:
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | thunderwave, Sanctuary |
| 5th | augury, warding bond |
| 9th | spirit guardians, Call Lightning |
| 13th | resilient sphere, Freedom of Movement |
| 17th | arcane hand, Legend Lore |
But i prefer if you get this (optional):
zephyr strike Instead of Sanctuary
thunder step Instead of Call Lightning
storm sphere Instead of Freedom of Movement
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Daughters of the Storm. (This Channel Divinity options have constatn affect on you're character) When you take the Oath of Valkyrie, your divine smite damage changes from radiant to lightning or thunder, your choise before every strike, additionally you no longer deel extra damage to undead and fiend targets, instead the damage increases by 1d8 if there an ally in 5 feet around you who stands in reach of the target.
Spirit of Battle. You can use your Channel Divinity to support those who fights alongside you, as an action you fuel the spirits of your allies to keep fighting. For 1 minute each ally who starts his turn in 10 feet of you, and don't have temporary hit points, get temporary hit points equal to half of your paladin level (rounded up) + your constitution modifire (minimum of +1), if you’re not incapacitated.
Aura of Awareness
Starting at 7th level, you always aware about your suroundings, when enemy hit your ally, who stands within 10 feet of you, with melee attack, you can use your reaction to fly towards this ally ending your movement in 5 feet of him (this movement does not provoke apportunity attack), and impose disadvantage on this attack and any other melee attacks against this ally from the same enemy.
At 18th level, the range of this aura increases to 30 feet.
Winged Protector
Starting at 15th level, you gain flying speed equal to your walking speed.
Spirit of War/Spirit of Hope
At 20th level, you become an manifestation of the Fighting Spirit. You gain following benefits:
- When you use your Aura of Awareness, you can make one melee attack against an attacking enemy as a part of the same reaction .
- When the enemy hit an ally in 5 feet of you with a melee attack, you can force him to strike you instead with advantage (no action required, only once per Turn).
You lose those benefits when your ally is redused to 0 hit points die outright or fall unconscious (until you roll for initiative again), and gain new benefits:
- When you use your Aura of Awareness to move to ally, this ally gets hit points equal to half of your paladin level + your constitution modifire (minimum of +1). This ally can't benifit from this healing again until you roll for the initiative.
- Any dying ally automaticaly stabilize in 5 feet of you.
This benifits does not work if you incapacitated.
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