Base Class: Fighter
Incredibly skilled with firearms, the gunslinger has an aura of menace about them, and few dare challenge one to battle.
Blackpowder
At 3rd level, you gain the ability to use firearms, and become proficient in all types displayed in the Dungeon Master's Guide
Perfect Shot
After much training, you have mastered your chosen weapon, and your aim is near perfect. (pick a renaissance gunpowder weapon as your Favored Firearm. every time you make an attack roll with this weapon, add +2 to hit, and after you roll, add 1d4 damage per 2 points away from your targets AC you rolled. (example: if you roll a 12, and your targets AC is 10, you would add 1d4 damage) you may use this feature 5 time per day before needing a short rest
Rapid Fire
As a bonus action, you may attack 6 times, halving the damage for each attack. (you can use this once per day, before needing a short rest)
Quick Draw
If surprised, a skilled gunslinger can easily take down an enemy before they can take down him
Quick Draw
if an enemy attacks with surprise, you may make an attack with your favored firearm, which will go into effect prior to any damage being taken, effectively overruling initiative for 1 round.
Crackshot
You have honed your skills so finely, to the point that every shot is near perfect
Crackshot
Every shot you make is near perfect. add +6 to hit, and 1d12 damage to any attack. this can be used 5 times before requiring a short rest.
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