Base Class: Bard
The Trickshot College of Bards heralds from the great plains, and mostly entertain through daring feats of weapon prowess. Trickshot bards perform trickshooting stunts and weapon juggling much beyond the skill of the average gunslinger. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right.
Their talent with firearms inspires many trickshooters to lead double lives. One might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Others strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a trickshooter’s talent for the excitement it adds to a performance.
Many Trickshooters who abandon their lives as entertainers have often run afoul of the law, and find themselves joining the many bandit and outlaw groups across the plains.
With their firearm skills and magic, these trickshooters can prove valuable members of mercenary-stlye groups, on either side of the law, but some strike out on their own as adventurers.
[Revolver image courtesy of vecteezy, jemastock]
Firearm Proficiency
When you choose this Bard college at 3rd level, you delve into the advanced techniques and artistry of firearms, and gain proficiency with Firearms.
If you already have proficiency from another source, you may choose a tool or skill proficiency instead. Discuss what tool/skill choice would be appropriate with your DM.
If you’re proficient with a simple or martial melee weapon, or a firearm weapon, you can use it as a spellcasting focus for your bard spells.
Firearm Proficiency
You gain proficiency with Firearms.
Tool or Skill Proficiency
If you already have Firearm proficiency from another source, you may choose a tool or skill proficiency instead.
Discuss what tool/skill choice would be appropriate with your DM.
Fighting Style
At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Pistol Duelist
When you are wielding a firearm weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Trickshot Flourish
At 3rd level, you learn to conduct impressive displays of martial prowess and speed with your firearms.
Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a firearm weapon attack that you make as part of this action hits a creature, you can use one of the following Trickshot Flourish options of your choice. You can use only one Trickshot Flourish option per turn.
Defensive Flourish.
You can expend one use of your Bardic Inspiration to cause the firearm to deal extra damage to the target you hit.
The damage equals the number you roll on the Bardic Inspiration die.
You also add the number rolled to your AC until the start of your next turn.
Explosive Flourish.
You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creatures of your choice that you can see within 10 feet of the original target.
The damage equals the number you roll on the Bardic Inspiration die.
Mobile Flourish.
You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit.
The damage equals the number you roll on the Bardic Inspiration die.
You can also push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on that die.
You can then immediately use your reaction to move up to your walking speed towards an unoccupied space within 5 feet of the target.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Master's Flourish
Starting at 14th level, whenever you use a Trickshot Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
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