Monk
Base Class: Monk

You have learned the ways to cultivate the dark arts which is commonly called the demonic arts. Demonic arts take the form of demon like magic, and underhanded tactics that would be employed by only the most evil. Growing as a demonic cultivator means you’ve improved your magic, and have learned how to be evil even when compared to a demon itself. Demonic magic is possible due to using your heart as a core to store itself in. As you expand your understanding of the dark arts, your core expands allowing you use and learn more magic. The growth of your core represented in the increase of spells and ki points you gain as you level up.

Spellcasting

 

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Monk Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

4

3

—

—

—

5th

2

4

3

—

—

—

6th

2

4

3

—

—

—

7th

2

5

4

2

—

—

8th

2

6

4

2

—

—

9th

2

6

4

2

—

—

10th

3

7

4

3

—

—

11th

3

8

4

3

—

—

12th

3

8

4

3

—

—

13th

3

9

4

3

2

—

14th

3

10

4

3

2

—

15th

3

10

4

3

2

—

16th

3

11

4

3

3

—

17th

3

11

4

3

3

—

18th

3

11

4

3

3

—

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Dark Arts

3rd level Demonic Cultivator feature

You can cast spells with ki points instead of spell slots. 2(spells level) is how much ki points it cost to cast a spell with ki points.

Arcane Fist

3rd level Demonic Cultivator feature

Your fist become arcane focuses

Authority over Demons

At 6th level, choose one of the following features to gain:

Authority of the Dead

6th level Demonic Cultivator feature

When you kill an enemy, you can use your reaction to absorb their energy into your core. This restores one of your ki points. This ability has an amount of charges equal to your Wisdom modifier that resets after a long rest.

Authority of the Feared

6th level Demonic Cultivator feature

When a creature within your reach is a lower level or cr than you, you can give them the frightened condition without any saving throws for 1 minute. On each of the creatures turns after this, it can make a Constitution saving throw (Ki save/Spell save DC), and on a success they’re no longer frightened.

Authority of the Fist

6th level Demonic Cultivator feature

You are able to imbue your fist with your demonic energy. When you use Flurry of Blows, you can add an extra 1d4 Necrotic damage to each unarmed strike.

Authority of the Predator

6th level Demonic Cultivator feature

When a creature is below 10% of their maximum hit points, you can use your action to make them do a Constitution saving throw (Ki save/Spell save DC). On a fail, the creature is instantly killed, and you heal the amount of health they had left before dying. This feature cost 5 Ki points to use

Authority of the Skies

6th level Demonic Cultivator feature

You can use your bonus action to give yourself flying speed equal to your base walking speed for 1 minute. This feature cost 5 Ki points to use.

Demonic Methods of the Underhanded

At 11th level, choose one of the following features to gain:

Secret Removal

11th level Demonic Cultivator feature

When you hit a creature with an unarmed strike, you can make the creature do a Constitution saving throw (Ki save/Spell save DC). On a fail the creature has its Resistances and Immunities removed for 1 minute. This feature had an amount of charges equal to your Wisdom modifier that reset after you do a long rest.

Surprising Appearance

11th level Demonic Cultivator feature

When you hit a creature with a weapon attack, you can use your bonus action to teleport behind another creature that you can see. You are then able to do Flurry of blows on this creature, and all your attacks against this creature have advantage until the end of your next turn. This feature has an amount of charges equal to your Dexterity modifier that reset after you do a long rest.

Master of Demonic Cultivation

At 17th level, choose one of the following features to gain:

Core Release

17th level Demonic Cultivator feature

As an action you release all the energy you have within your core. You expend all your remaining Ki points, and make all enemies within a 15 ft. radius do a Dexterity saving throw (Ki save/Spell save DC). Core Release does an initial 1d10 Necrotic damage, and for each Ki point that was expended, Core Release does an additional 1d8 Necrotic damage. Moreover, you can use your bonus action to expend all your spells slots to add to the damage. A 1st level spell slot adds 1d6 Necrotic damage to Core Release, and for each spell slot above 1st level it is an additional 1d6 Necrotic damage. When you use your spells slots in your Core Release, the DC increases by 2. On a fail, a creature takes the total amount of Necrotic damage, and on a success half of that. Core Release leaves you stunned for 1 minute, and you are unable to regain Ki point (and spells slots if you used them) through short/long rests for the next 24 hours.

Master of the Dark Arts

17th level Demonic Cultivator feature

When you use the bonus action Flurry of Blows, you can replace one or both of the unarmed strikes with spells. Casting spells instead of unarmed strikes increases the ki cost of Flurry of Blows depending on the spell that was casted. Cantrips and 1st level spells take no extra Ki points, 2nd level spells take an extra 1 Ki points, 3rd level spells take an extra 2 Ki points, and 4th level spells take an extra 3 Ki points.

When you use your action to cast a spell, you can use your bonus action to use Flurry of Blows.

Overlord

17th level Demonic Cultivator feature

You have become accustomed with your weapon to point where it feels as if it’s part of your body itself. Finesse weapons can count as unarmed strikes for you. This means they can apply to abilities such as Flurry of blows and ki-empowered strikes to name a few. Additionally, you can add your Wisdom modifier to damage rolls made with finesse weapons.

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