Bard
Base Class: Bard

The students of the collage of Mirages study illusion magic. some use their power as story telling aids others use their powers for duplicitous means. 

Improved illusions

At level 3 you gain the following benefit. When a creature makes a check or saving through against a illusion spell you cast they have disadvantage on that check or saving throw.   

Bardic illusions

Also at level 3 you can as an action use one of the items listed below. 

  • Illusory weapon   

You create a illusory weapon in your hand the weapon can look however you want it to and it uses charisma instead of strength or dexterity for attacks and damage, the weapons damage die is equal to your bardic inspiration die and the damage type for this weapon is psychic damage.

  • Illusory terrain

You create an area of illusory terrain in a 30ft cube this area is treated as difficult terrain for any creature that does not know that it is an illusion, a creature can attempt to determine if it is an illusion with a successful wisdom saving throw against your spell save DC. 

  • Illusory influence 

You can magically influence the emotions of a creature you can see, the targeted creature must succeed on a wisdom save or be charmed by you, you can also minorly influence what they can see, feel, smell or taste. 

 

Illusory doppelganger

At 6th level as a action You can create a illusory doppelganger that aids you in combat. it appears in a unoccupied space within 10ft that you can see. it disappears when it drops to 0 hit points, after 10 minutes or you drop to 0 hit points. it is friendly to you and your allies (though it may make some snide comments) and will follow any command you give it. in combat it uses the illusory doppelganger stat block. it shares you initiative count, but takes its turn immediately after yours. It can move and take reactions on tis own, but the only action it takes on its turn is the dodge action, unless you take a bonus action on your turn to command it to take another action. that action can be one on its stat block or some other action. 

Once you use this feature, you must finish long rest before you can use it again.

Glorious illusion

At 14th level As a action you can create illusion in 60ft cube centred on you. you can change anything in the effected area such as creating a illusory building, any illusion you create within this area is tangible and any creature trying to determine if it is a illusion automatically Fails unless it has true sight. any creature you choose within the area must succeed on a wisdom saving throw against your spell DC or be charmed by you. you can influence any charmed creatures senses as long as they remain within the area if they leave the area for any reason both the influence and charm end immediately. the area lasts for a number of hours equal to your bardic inspiration die +1 (I.e. roll you bardic inspiration die and add 1 to the roll the area lasts for that amount of hours).

Once you use this feature, you must finish long rest before you can use it again. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2023 2:35:00 PM
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