Base Class: Blood Hunter (archived)
Those who pleadge themselfs to the Order of the Sacred Blood undergo a ritual to learn the art of blood magic. They are no longer people they were once cause the blood magic needs a terribly high cost to maintain, blood. Those who master this art uses his blood or blood of others as fuel for this foul and powerful magic.
Curse of the Bloodied Earth Weapon Crafting
Using Blood you create a powerfull weapon that already have crimson rite applied on it.
As bonus action, using two crimson die rolls, you create a weapon from blood and you automaticly have one of crimson die roll as crimson rite damage of your existing rite type on the weapon. That weapon also have +2 on its attack and damage rolls.
Usable on lvl 3.
Arrogant King's Alcohol
Using blood, you turn everything around you into poison.
As Action, you can roll a crimson die, and apply that roll to all hostile creatures in 30ft. radius around get poison debuff that deals necrotic damage on start of each of thier turns equal to the crimson die roll.
Usable on lvl 7.
Blood Taker
Your mastery of Blood magic let you use someone elses blood as fuel for your magic.
As Bonus action, you can use someone elses health points for next three crimson die roll in 60ft. radius around you. If not willing creature, then that creature needs to make Con save (DC equals 8 + proficency bonus + con bonus). On successful save, the feature fails. On failed save, feature is in effect.
Usable on lvl 11.
Kazikli Bey
Using blood you impale all creatures in front of you with blood spears.
As Action, you roll two crimson die roll to create a field of blood spears in 30ft cone infront of you, that impales all creatures in area for three times crimson die rolls, half of the damage being necrotic and other half being piercing. Creatures must make DEX save on cast. On successful save, creature take half of the damage.
Usable on lvl 15.
Einherjar
Your mastery of blood lets you make a living clone of yourself.
As action , using two crimson die roll, you create blood clone of yourself. The clone have all your current stats and abilites, and its have copy of your currently equiped weapon. If you or clone drops to 0 hp, the clone disapears. If clone deals damage it heals the user for 1/4th of the damage it deals.
Usable on lvl 18.
Blood Manipulation Mastery
All your base crimson rite rolls are doubled (example, if base is 1d4, with this trait is 2d4). Also your crimson rite rolls no longer reduce your max hp, they just deal damage to you equal to the roll.
Available on lvl 3.
Previous Versions
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