Base Class: Fighter
The Grid. A digital frontier. I tried to picture clusters of information as they traveled through the computer. Ships, motorcycles. With the circuits like freeways. I kept dreaming of a world I thought I'd never see. And then, one day... i got in.- Kevin Flynn
A Grid Dueler is a master of all forms of combat on the Grid. You may be a Program, User, Virius or even one of the last Isos. These people are the user of the Grid and it powers and combat.
Master of Trajectory
Starting when you choose this archetype at 3rd level, your abilities for throwing weapons has expanded and when you throw a Bludgeoning weapon with thrown properties it will come back to you after it hits.
Iso Tech
Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft technologies. Some extremely experimental and intricate are only available through crafting.
Identity Disc Mark 1 [3rd Level]- a thrown Bludgeoning Weapon. Range of 20/60. This Disc has you identify attacked to it and when used they see how much you are currently damaged.
Gen 1 Light Cycle[3rd Level]- this light Cycle has a movement speed of 45 ft and can leave behind a light wall that last 1 minute and the wall has an ac of 10 and 20 hp. The light cycle has hp equal to 5 times your fighter level.
Identity Disc Mark 2 [6th Level] the range extends to 50/150. And the damage goes to a d8.
Gen 2 Light Cycle[8th Level]- has a movement of 60ft and leaves behind a trail that when hit deals 1d10 Force damage. The ac is 12 and hp is 20. When in this light cycle you gain half cover.
Identity Disc Mark 3 [12 Level]- when you hit a target with this version of the Disc you can choose a target within the short range to bounce and make another attack. The range increases to 90/300. The damage dice now are 2d6 damage.
Light Cycle Gen 3[15th Level]- Has a movement speed of 120ft. While riding you gain advantage on Dexterity Saving throw with this model and if you succeed you take no damage if the damage is reduced to half.
Light Tank [18th Level]- has a movement speed of 30ft but hp equal to 10 times fighter level. You forfeit all attack to make a tank attack which is the same attack as your Disc but deals 6d8 force damage at a radius of 120/300.
Light Jet[20th Level]- a light Jet is a advanced form of a light cycle as it has movement of 300ft and flies. While in this you can carry up to 6 people as you fly and as you do the Jet has 100 hp and an ac of 19.
Arena Dueler
When you choose this archetype at 3rd level, you learn to know that a single battle out does one with overwhelming odds.
When you start a battle you can use a Bonus Action to make a Called Duel between you and an enemy if they agree. You are trapped in a 30×30×30 room and. You must duel. When you do this you can make an extra attack on the first round of the duel.
You can only do this once per long rest.
Adrenaline Junky
When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a Iso Weapon, then draw another Iso weapon as a single object interaction on your turn.
Reflexive Stance
Upon reaching 10th level, When you are targeted by an attack or spell. You can use your reaction to make an Acrobatic Check vs the damage if you beat the damage, you take half, if you beat it by 10 or more you take no damage. You can do this profiencey bonus times per short rest.
Iso Body
Starting at 15th level, when you die or are dying, people can use you Identity Disc to heal or revive you. When reviving you it use the Identity Disc instead of the material component. You can only be revived like this once every 2d10 days.
System Monitor
At 18th level, your Iso Weapon attacks score a critical hit on a roll of 19-20.
Derezzed
Upon reaching 18th level, you body is more digital than mortal. When your limbs are cut off you can use your second wind to regenerate the limb. The strain of doing this makes you body easier to hit. After you do this for the next d4 hours you have a -2 to ac.
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