Base Class: Monk
Wearing their jeans, boots, and Stetson hats, monks who have studied the Way of the Norris have turned themselves into living weapons. Some believe they are angels. Others believe they are demons. Either way, their prowess is legendary.
Face the legends
The feats of your deity, Chuck, are truly legendary. Spreading these legends has made the members very convincing. Choose to gain proficiency in either performance or persuasion.
Hidden Fist
At 11th level, you grow a third fist inside your mighty beard. When you take the Attack action, you may make an additional attack using the hidden fist.
The hand cannot wield weapons, wear items, or do anything other than attack.
The Bearded Way.
At 3rd level, a luxurious beard appears on your face. The beard is always perfectly groomed and colored. While the beard is on your face, it grants you a +1 bonus to your AC. This bonus increases to +2 at 10th level. If the beard is ever shaved or removed by other means, you are paralyzed until it regrows.
The beard regrows every dawn.
Wholeness of Body
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
The CNRK
At 17th level, you gain the ability to store lethal amounts of energy in someone’s body. When you hit a creature with an unarmed strike (preferably a roundhouse kick), you can spend 3 ki points to implant your energy within them, which last for a number of days equal to your monk level. The energy glows slightly but is harmless unless you use your action to end it. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 radiant damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.