Wizard
Base Class: Wizard

You through years of training have learned the true secret of magic, you can claim any spells as your original idea if your good enough at it.

Original magic

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an named spell into your spellbook is halved. 

When you add a spell to your spell book you may have its name changed slight to (any ones name usually yours)'s  spell name. 

For example Oryn learns the spell ice knife so he names the spell Oryn's ice knife 

Magic abilitys

Through studying  coming up with new magic you get these spells added to your CA trips you can cast 

Druid craft, thaumaorgy and prestdisation if you already knew one or more of these spells that sucks for you 

You may use holy symbols, magical instruments, and druidic focus as arcane focus 

 

Signature magic

Wehen you add a spell to your spell book you may change its damage type, change its name appropriately abs with your dms approval change its material components. (When you add a spell you already have in your spell book to your spell book it takes glad the time and money and replaces the old one)

For example Oryn adds ice knife to his spell book,and changes the damage type to piercing the spell is now called Oryn's iron knife and it's mater component is now a dagger 

 people can learn the spells you create 

Absorb magic energy

Starting at 6th level, you can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.

You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.

Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.

Originalafy spell

You may add counter spell to your spell book for free. When you caste counter spell correctly, the spell you countered is considered a known and prepared spell for you for the next hour except the spells name has (your name)'s before it.

This process is known as stealing making an original spell

Lame spell resistance

Starting at 14th level, you have advantage on saving throws against spells.

Furthermore, you have resistance against the damage of spells.

This dosent apply to your signature spells (unless you wsnt it to)

This dosent apply to other school of uniqueness wizards signature spells 

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