Base Class: Fighter
While this subclass doesn't open strong, needing to land a hit to get going, its compounding destiny feature allows for stronger and stronger attacks to be topped of with a finisher if you want to try to finish them quickly, or to toy with an opponent to show them them the true meaning of fate versus destiny.
Twist said fates and destinies in your own whims by entering a counter stance, allowing for devastating blows or debilitating taunts, either way these counters allow you to make up for the lack of strong opening moves, as long as you can goad them into striking.
Slow Start
The owners of fate and destiny require caution, so one must approach them slowly to not upset the balance of things
When not in possession of any points of destiny you are affected by the following effects
-4 to hit, if this results in a 1 it isn't a critical failure, this docent apply to counters preformed by Forging Fate
Halved movements speed
Upon attaining a point these effect ends until dropping back to zero points
Forging Fate
Upon using an action, this action counts as an attack, to enter this stance, doing this instantly ends your turn, gain +2 to your AC, any incoming attack that misses, if the attack is ranged you can move up to your movement speed to attack, you counter with one of three options
Counter Attack - Make an attack with advantage against whoever attacked you, this attack ignores resistances and immunities, this attack DOESN'T grant destiny points
Destined Counter - Spending 5 destiny points on a counter attack, causes the attack to land instantly, only rolling to see if it's critical on a 18-20, this attack DOESN'T grant destiny points
Debilitating Taunt - Remark on the attack your opponent attempted, causing them to gain disadvantage on their next attack if made against you, as well as angering them making them more likely to attack you, and you gain +2 destiny points
If you are hit while in this stance, you don't take any of these actions, as well as you lose -5 points of destiny
Compounding Destiny
Upon landing a blow you gain one point of destiny, up to a maximum of 10, the following effects occur upon reaching the specified number of points
3 points - gain +2 to damage and attack rolls, at this point you can expend all points to preform a combo finisher, with the attack roll being your current number of points +1, as well as the damage being the normal damage plus the current buff + total destiny points, you must expend all points to do this as an action
7 points - gain +4 to damage and attack rolls, you gain a flying speed equal to your movement and are able to suspend yourself in air for 1 turn at a time, the combo finisher retains all previous stats, but is now a guaranteed critical, this only applies to your weapons' damage, not the buff's damage
10 points - gain +5 to damage and attack rolls, gain double your current movement speed as well as a flying speed equal to that speed, you can suspend yourself in the air for 1 turn at a time, you can preform the following effects with your critical combo ender which is now a bonus action, maximize the damage on your critical combo ender or hit multiple opponents up to your proficiency modifier with the attack, only roll for damage once if hitting multiple opponents
If you are hit and have any points, you lose -3 points for each attack that hits you
Upon preforming a combo finisher, make a CON saving throw of DC 10 + number of points expended, on failure gain a level of exhaustion
You lose all points upon a short or long rest
For example, if you spend 10 points on a combo ender with a d8 weapon with +4 strength, that would be 12+5+10, multiplies by 2 for the critical hit, totaling 54 damage
Walking the Line
Roll a d20 and experience the following effects depending on the roll
20 - You grab destiny and make it your own to control, gain 5 points of destiny
19-14 - Destiny is seemingly in your favor, gain 3 points of destiny
13-9 - Though faint you work with what you have and find an opening, gain 1 point of destiny
8-5 - You see nothing more you can do currently, nothing happens
4-2 - Something is wrong, you feel things are working against you beyond your comprehension, lose 3 points of destiny
1 - You don't know what is wrong, but you just know that destiny has turned against you, lose all points of destiny and gain enhanced critical failures until your roll one or preform a short or long rest, critical failures occur when rolling between 1 - 3
This can be used once per short/long rest
Enhanced Understanding
With a better understanding of your power, you know exert better control over it allowing you to fore better opportunities for yourself
You now gain +4 to AC when in the counter stance
Attack rolls made with counters now add a d6 to any damage preformed, becoming 2d6 on critical
Fated Counter has further enhanced criticals, now being between 16-20
Further Influence
When using Walk the Line, you now roll 2d20 and use the highest result
Destiny Weaver
You now can gain a maximum of 15 destiny points, all other point values abilities stay the same
With 15 points - +7 to damage and attack rolls, double your movement speed, gain a flying speed equal to your new movement and are able to suspend yourself in air for 1 turn at a time, along with the Critical combo enders previous upgrades, the attack gains 3d6 overall, and is now guaranteed to hit, you don't preform the CON saving throw when preforming this attack as a bonus action
Example of this attack, with a d8 weapon and +4 strength to said weapon, 2(12+7+15 )= 68 damage, then you add the 3d6 to that overall damage
Reader of the Unknown
You have blindsight within 60ft, able to sense the fate of those around you has given you the ability to know where those around you lie
If you have 0 destiny points upon entering a battle, gain 1 point of destiny, as you can now instantly find an opening where others cannot
You have proficiency in all saving throws, as with peoples fates you can read destiny allowing you to expect almost anything, and know how to deal with it
Previous Versions
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3/31/2023 12:51:02 AM
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12
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2
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Coming Soon
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