Monk
Base Class: Monk

Monks that follow the way of the force use their ki to manipulate the world around them with a special energy known as the force. They also use special monk weapons that create a blade of energy called a lightsaber. Monks under the way of the force have different ideals when it comes to using it. The ones who use the force for good are known as Jedi, and the ones who use the force for their own personal gain are the Sith. Some force users prefer not to be in either society and are usually left to fend for themselves. When playing a way of the force monk, you will need to think about what master you serve, and how you gained your abilities.

Force Abilities

Starting when you choose this tradition at 3rd level, you can spend ki points to manipulate the force to your will as an action. You only know a limited amount of force abilities equal to 1 + half your monk level (rounded down). Force abilities require an action to use, some also require meditation, which can be completed during a short or long rest if you can spend the required amount of time doing so

Force abilities:

Push. You can spend 1 ki point forcefully push a creature or object 15ft. away from you

Enhanced jump. You can spend 1 ki point to jump up or across 30ft.

Force senses. You can spend 2 ki points (or 1 ki point and 30 minutes of meditation) to sense any danger within 300ft. of you

Enhanced reflexes. You can spend 1 ki point to gain advantage on dexterity saves for the next 1 minute (10 turns)

Survival ability. When you reach 0 hit points, you can spend 2 ki points to fall to 1 hp instead.

Move objects or creatures. You can spend 1 ki point to lift and move a creature or object up to 60 ft. in any direction.

Force choke. You can spend 2 ki points to choke a creature with the force. A creature lasts an amount of turns equal to their constitution modifier (minimum 1) before it drops to 0 hit points and starts dying. a creature cannot be stabilised or gain hit points until it breathes again. You need to maintain concentration for this time. If your concentration is broken or you choose to end the effect, the creature falls prone

Force bond. You spend 5 ki points and 1 hour of meditation to connect your mind with someone else, or two minds together. Those creatures can:

. Share proficiencies

. See and communicate with the other creature where they are but see none of their surroundings

. Pass items to each other from any distance.

A force bond can be ended willingly by the caster, if the caster has died or if one of the creatures affected has died

Clouding/concealment. Other monks who have taken this tradition can sense if you are force sensitive, by spending 2 ki points every day, you can hide your force sensitivity from being sensed. If you alternatively spend 1 ki point, creatures will have to make a saving throw before recognising your force abilities.

Intense focus. You can spend 2 ki points to gain advantage on all ability checks, saving throws, and attacks for the next minute.

Force healing. You can spend 1 ki point to heal yourself or a creature an amount of hit points equal to 2d8 + your Wisdom modifier.

metamorphosis. You can spend 3 ki points to transform into any object or creature for an amount of time equal to 30 minutes X your Wisdom modifier.

Air orb. You can spend 2 ki points to be able to breathe underwater for 1 hour.

Statis. You can spend 1 ki point to hold a creature or object until you break your concentration. A creature can escape the hold by making a successful Strength check equal to your ki save DC

Mind probe. You can spend 2 ki points to look through a targets mind and cause them great discomfort. That person must make a Wisdom save or take psychic damage equal to 1d4 + your Wisdom modifier

Psychometry. When you hold an object, you can spend 1 ki point to see into the past of its owner or an event tied to it.

Taming beasts. You place your hand on a beast, by spending 2 ki points, that creature must succeed a Wisdom saving throw or become calmed by you. That beast can then co-operate with your party and follow simple commands

Mind trick. You can spend 2 ki points to speak a command to a creature that is not force sensitive. That creature must succeed a Wisdom saving throw or follow that command.

Tutaminis. If an attack made against you deals energy of lightning damage, you can spend 3 ki points to use your reaction to absorb it and uses it as an attack. You add your wisdom modifier to the attack and damage roll and use the same damage dice as the attack made against you.

Create life. You can spend 20 ki points and 1 day of meditation to create life. The child is born the same race as you and is destined to become a powerful monk. when the child is old enough, they can be recruited to your temple or made your apprentice.

Force vision. You can spend 2 ki points or 1 ki point and 1 hour of meditation to see glimpses of the past or future, these visions are vague and usually unclear.

Memory manipulation. You can spend 3 ki points to make 1 creature succeed a wisdom save or have 1 memory removed from their brain

Control weather. You can spend 3 ki points to change the weather to whatever you like. You can spend 10 ki points to create natural disasters

Lightsaber Technique

At 6 level, you gain proficiency with lightsabers, a magic item that you can spend 1 hour of meditation attuning to. You may use your Martial Arts class feature with your lightsaber. You can spend ki points on actions, bonus actions, or reactions to do any of the following, as much as you like:

. You can spend 1 ki point to make an additional attack with your lightsaber

. You can spend 2 ki points to increase your AC by an amount equal to your Wisdom modifier until the end of your next turn.

. You can spend 1 ki point to use any force ability as a bonus action, it must not require meditation. (you still need to spend the necessary amount of ki to use the ability)

Lightsaber Mastery

At 11th level, your skill with lightsabers has granted you proficiency with double handed lightsabers and enhanced lightsabers and You gain advantage on all lightsaber attack rolls. Additionally, landing a critical hit on a lightsaber attack can remove the limb of the target, this also incapacitates them.

One with the force

At 17 level, you know the force better than almost all others. Your studies mean that you have discovered a special force ability that require 5 ki points to use. The ability you can use Is based on your alignment:

Good: Morichro. You may choose up to 3 creatures within 15ft. of you. Each of those creature must suceed a wisdom saving throw or die in 3 turns. If a creature succeeds, they will be incapacitated until they can make a strength check equal to your ki save DC. Creatures can also end the effect if your concentration is broken during the next 3 turns

Evil: Force lightning. All creatures within 15ft. of you that you can see must suceed a dexterity saving throw or take 10d10 lightning damage and be knocked prone. Succeeding a save results in taking half as much damage and not falling prone.

Neutral: Choose one or the other

Previous Versions

Name Date Modified Views Adds Version Actions
1/22/2023 11:10:02 AM
1
1
1.0
Coming Soon
2/10/2023 7:49:14 AM
1
2
1.1
Coming Soon
2/10/2023 3:24:36 PM
1
1
--
Coming Soon
2/10/2023 3:26:04 PM
1
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes