Base Class: Fighter
Using your will to power self up or Haki. Your able to use many abilities That can change the tide of battle. And it can your enemies know your will isn’t to be challenged.
Bonus Proficiencies
3rd-level Haki User feature
You gain proficiency with smith’s tools, and you learn to speak, read, and write a language of your choice
Haki User
3rd-level Haki User feature
You can use Haki to enhance yourself and your gear . You learn two Haki abilities of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one ability you know with a different one from this feature. When you reach certain levels in this class, you learn additional Haki abilities, as shown in the Haki Abilities Known table.
Abilities Known
| Fighter Level | Number of Abilities |
|---|---|
| 3rd | 2 |
| 7th | 3 |
| 10th | 4 |
| 15th | 5 |
Whenever you finish a long rest, you can re-focus the Haki Abilites you know. These abilites cannot be changed until you finish that long rest.
The following Haki abilities are available to you when you learn any way to use your Haki. If an ability has a level requirement, you must be at least that level in this class to learn it. If an abilityrequires a saving throw, your Haki ability save DC equals 8 + your proficiency bonus + your Constitution modifier.
Emission. This ability uses your Haki to separate your haki(will) and force it onto someone else. This also grants you advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition you can use Ryou, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke Ryou and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This ryou can transfer the attack’s effects regardless of the attack’s range. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Armament Haki(Imbement). This armament Haki ability allows you to coat your hands and weaponry. And your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, You can use Red Rising, An attack that coats your weapon in Haki and hugely buffs your strikes. After your weapon in fully coated you lunge at your oppanant with a swift and powerful strike. the target takes an extra 2d6 force damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by fear, the target takes 2d6 phychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing their fears Once you invoke this ability, you can’t do use this ability again until you finish a short or long rest.
Observation Haki. This ability grants you great observation prowess. And a deep understanding of surroundings. Because of your astute obvservstion Haki. you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke this ability as a bonus action to increase your overall ability’s . For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Conquerors Haki This rune’s magic channels the power of a conqerer. Hopelessly intimidating your enemies. And because of this you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke this ability and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Armament Haki(Hardening (7th Level or Higher). This r ability costs your entire body in Haki. Because of this you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Observation Haki(Future Sight)(7th Level or Higher). Using this ability you can push your observation Haki to the next level. And use Future sight. While using future sight you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.
In addition, you can I use your future sight abilities as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this ability you can’t do so again until you finish a short or long rest.
Armament Haki(Hardening)
You can cover your body in Haki because of this you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Armament Haki(Imbument)
this ability charges your Haki and imbues it into your weapon. Granting your proficiency a bonus by doubling any ability check you make that uses your proficiency with a tool.
In addition, You can use Red Rising an attack that lets you unleash your Haki in the form of an devastating attack. And when you hit a creature with this attack, the target takes an extra 2d6 force damage and it must succeed on a Strength saving throw or be restrained by fear for 1 minute. While restrained by fear, the target takes 2d6 psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing their fear Once you invoke this ability , you can’t do so again until you finish a short or long rest.
Conquers Haki
You have the Haki of a Conqueror meaning you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Emission Haki (Ryou)
This ability lets you force your will on others And because of that you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke this ability and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Observation Haki
Observation Haki makes you acutely aware of your surroundings. And because of this, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.
In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Observation Haki(Future sight)
Using your advanced observation Haki you can gaze into the future and because of that you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.
In addition, you can invoke Future sight a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this ability, you can’t do so again until you finish a short or long rest.
Color of The Supreme King
3rd-level Haki User feature
You have learned how to imbue yourself with the might of Haki. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
- You have advantage on Strength checks and Strength saving throws.
- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Aces Shield
7th-level Haki User feature
You learn to invoke your Haki to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Joyboys Legacy
10th-level Haki User feature
The power of your Haki permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll.
Moreover, the extra damage you deal with your Kings Might feature increases to 1d8.
Training Arc
15th-level Haki User feature
You can invoke each ability you know from your Haki User feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.
Plot Armor
18th-level Haki User feature
You learn how to amplify your Haki-powered transformation. As a result, the extra damage you deal with the Kings Might feature increases to 1d10. Moreover, when you use that feature, your size can increase to Huge, and while you are that size, your reach increases by 5 feet.
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