Base Class: Paladin
The Silverstars of Selûne are an order of warriors dedicated to the service of the Moonmaiden. Silverstars are the first line of defense against the forces of Selûne’s sister Shar, and against the wickedness of evil lycanthropes, while also guarding those lycanthropes who deny their savage nature. These paladins of the moon travel Faerûn, rooting out the forces of the goddess of darkness and her minions.
Tenants of the Silverstar
Liberate the oppressed, defend the weak. Guard the weak against the evils of oppression in all its manifestations and, when possible, foster in them the strength to stand on their own against the darkness.
Fight against the darkness. Root out the machinations of the goddess Shar and her minions, wherever they may hide and whatever forms they may take.
Guard against the curse of lycanthropy. Not all who are bound to the moon are of kind heart. Guard against evil lycanthropes in all their shapes and forms.
Be the light of Selûne, even in the darkest places. You are a vessel of Selûne’s light, and whenever possible, it must be shared. Laugh, sing, dance beneath the night sky, and foster hope among those you meet.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Silverstar Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Silverstar Spells
| Paladin Level | Spells |
|---|---|
| 3rd | protection from evil and good, faerie fire |
| 5th | locate object, moonbeam |
| 9th | protection from energy, tidal wave |
| 13th | control water, locate creature |
| 17th | commune, dream |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Word of the Moonmaiden. As an action, you present your holy symbol and speak a prayer of admonition against evil lycanthropes and the undead. Every hostile lycanthrope and undead creature within 30ft that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage. A turned creature must spend its turn trying to move as far away from you as it can, and can’t willingly move within 30ft of you. It also can’t take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If there is nowhere to move, the creature can use the Dodge action.
Tears of Selûne. As an action you can use your Channel Divinity to call forth three motes of silver starlight to strike your foes. Choose up to three creatures within 60ft of you that you can see and make a spell attack against them. Each Tear of Selûne deals 1d12 radiant damage. Each mote can be expended all at once or individually. The ability lasts for 10 minutes or until the last orb is expended. While there are at least two motes circling you, they create an area of bright light in a 10ft area around you. The motes are expended even with an unsuccessful attack.
Lunar Sight
Selune's light can pierce the veil of the night. You have darkvision out to a range of 60 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Charisma modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Aura of Twilight
Beginning at 7th level, Selûne gifts you with a silvery aura of moonlight that offers a protective embrace to you and your companions.
While you are conscious, you and your allies within 10ft of you have half cover.
At 18th level, the range of this aura increases to 30ft.
Gift of the Moonmaiden
Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated.
Starting at 15th level, your Tears of Selûne Channel Divinity ability becomes more powerful and longer lasting. The number of orbs you summon increases to seven, and each mote does 4d12 radiant damage on a successful spell attack. The range of your attacks doubles to 120ft. The area of bright light extends to 30ft if you have at least four orbs remaining. The duration of the ability extends to 1 hour or until the last orb is used, whichever comes first.
Moonfire
At 20th level, you can emanate an aura of fiery white moonlight. As an action, you can magically become an avatar of Selune, gaining the following benefits for 1 minute:
- Bright light shines from you in a 30ft radius, and dim light shines 30ft beyond that. Any magical darkness within range of your light is instantly dispelled
- Whenever a hostile creature starts their turn within 30ft of you they take 10 radiant damage.
- Hostile lycanthropes within 30ft of you become vulnerable to radiant damage.
Additionally, if the true form of a creature within 30ft of you is concealed via biological or magical effects, the creatures must make a Wisdom save vs your spell save DC or revert to their original form. Affected creatures must also make a Wisdom saving throw when they enter the area for the first time on a turn or if they start their turn there.
Once you use this feature it cannot be used again until you complete a Long Rest
Previous Versions
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