Base Class: Paladin
This subclass focuses on a combination of necromancy and holy magic. Extending far beyond the realm if mortality, these paladins rise from the grave to complete their mission.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Blade of Death. Dark shadows wreathe your blade. As an action, you can imbue your weapon with the power of death. For 1 minute, you can add your charisma modifier of necrotic damage to your melee weapon damage.
- Draining Smite. Immediately after you land a divine smite you can force the target to make a constitution saving throw. On a failed save, the target has disadvantage on strength, dexterity, and constitution saving throws for one minute.
Aura of the Grave
Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against spells and magical effects.
At 18th level, the range of this aura increases to 30 feet.
Shadow of Vengence
Starting at 15th level, you regain hit points up to half your paladin level every time you kill an opponent.
Harbinger of Death
Starting at 20th level, you can assume the shadowy vestments of your patron, transforming into an angel of death.
As an action, you gain the following benefits for 1 minute:
- Your AC increases by half your charisma modifier.
- You gain immunity to radiant and necrotic damage.
- Your form spreads shadowy wings that allow you to gain a flying speed of 30ft. If you can already fly, your flying speed increases by half this amount.
Oath of Death Spells
You gain the following:
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