Base Class: Rogue
You're after the most valuable prize... One that only gods have lordship over. Life. It will all be yours. You have the tools- the ability.... You only need to take it now...
Theft of Life
Whenever you deal necrotic damage, heal half of the damage you dealt. If it was by your sneak attack then instead heal for the total necrotic damage dealt..
Forbidden Methods of the Ecclesiarchy
Your sneak attack deals necrotic damage and additionally causes exhaustion if it either deals at least a quarter of a target's maximum hp or if it crit. If it did both then they gain two levels of exhaustion.
Bound by Blood
You can bind up to four weapons to your blood- absorbing them into you and making it impossible to disarm you. You may call on these weapons at anytime and they are always on your person no matter what. You cannot drop the weapons unless you unbind them.
These weapons deal necrotic damage and ignore necrotic resistance and turn immunity into resistance.
The Great Siphon
After dealing necrotic damage, you may choose to use this feature. If you do then while the target is within 60 feet of you then it is constantly taking 4d8 damage. This damage cannot be resisted in any way. The siphon spreads to any enemies within 5 feet of the original target but only deal 2d8 damage. You heal for all damage dealt by this feature.
Apocalypse
Once you reach 17th level, you are permanently in apocalypse form. Your eyes glow red as you lose all forms of sight, instead gaining a broad sense of surroundings and see things in white and grey silhouettes. Things that have a heart beat appear in red though and you have advantage in perceiving them.
In this form, you siphon the suffering of all things within 120 feet of you at all times. Once per long rest, you may release all damage taken within the last 10 turns in a cataclysm within 60 feet around you. All enemies need to do a con save with dc 8 + prof + damage of the attack/10. On a failure, they take all of the necrotic damage and if they are killed then you may heal for half of the damage they took. They take half damage on a success.
You may half your hit point maximum to double the damage of the attack.
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