Warlock
Base Class: Warlock

The protective embrace of the Night is both know to many, and virtually unknown. Those who endanger her family, though? They will learn to fear those she protects, if they survive.

This warlock subclass is designed around stealth and self defence.

Expanded Spell List

The following spells are added to the warlock spell list for you.

Mother Night Expanded Spells
Spell Level Spells

1st

sleep, mage armor

2nd

blindness/deafness, pass without trace

3rd

bestow curse, clairvoyance

4th

greater invisibility, confusion

5th

seeming, modify memory

Shadow leap

Starting at first level, you can teleport up to 20 ft to a space in darkness or dim light that you can see as an action. You can bring up to one willing creature per warlock level with you, as long as they are within 5 ft of you. This distance increases by 5 ft for every warlock level (LVL1: 20 ft, LVL 2: 25ft , etc.).

Additionally, when you teleport in this way, you gain advantage on the first attack roll you make before the end of your next turn. This applies to anyone you bring with you.

If you are in an area of dim light or darkness when you use this feature, your teleportation distance is increased by 5 ft for every warlock level and you gain temporary hit points equal to your warlock level.

Once you use this feature, you may not use it again until you complete a short or long rest.

Night's embrace

Starting at 6th level, when you are in dim light or darkness (natural or magical), you gain a bonus to AC equal to half your proficiency bonus.

Additionally, when you cast a spell that does damage, you deal an additional d6, if you are in dim light or darkness. This bonus increases to 1d8 at level 11 and to 1d10 at level 17.

Shadow Sanctuary

Starting at 10th level, spells that create magical darkness no longer require concentration, instead only ending when you dismiss them with a bonus action or action, or when you lose consciousness. You learn the spell Darkness, but it doesn't count against the number of spells you know. You may cast it once per day without expending a spell slot.

If you choose, you may still concentrate on spells that create magical darkness.

Shadow's defense

Starting at 14th level, as an action you may grant temporary hit points equal to your warlock level plus your charisma modifier to yourself and a number of allies equal to your charisma modifier (min 1) within 30 ft of you. While a creature has these temporary hit points, it has advantage on stealth checks, and may use features that require it to be in darkness or dim light even if standing in bright light.

You may use this feature a number of times equal to your charisma modifier (with a minimum of 1). You regain these uses when you complete a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2023 1:00:44 PM
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2/14/2023 2:01:00 PM
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