Base Class: Warlock
The Ruiner has named you his Champion by giving you the Weapon Ruins Wake. His endless rage gives you the power to fight with weapon and armor and cast spells that cause great destruction.
Being the Champion of a betrayer god will cause fear, hostility but perhaps also admiration by anybody recognicing your weapon.
Expanded Spell List
The Ruiner lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Curse of the Ruiner
Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Fighter for the Ruiner
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and the weapon Ruin`s Wake.
When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Boiling Blood
Starting at 6th level, you can use your Bonus Action to transfer the endless rage of the Ruins Wake to yourself. During the Rage you gain the following benefits:
When you make a melee weapon attack using Ruin`s Wake, you gain a bonus of an additional 1d6 of Piercing Damage. You have resistance to bludgeoning, piercing, and slashing damage.
You cannot cast spells while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
You can use this feature twice per short rest.
Extra Attack
Beginning at 10th level, you can attack twice with Ruin's Wake, instead of once, whenever you take the Attack action on your turn.
Hurl Through Hell
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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