Base Class: Paladin
The tenets of the Oath of the God sealers are motivated by their love for their fellow man and their doubt in divinity
Tolerance. Your fellow mortals are not your enemy, even if they worship gods. The religious are to be judged separate from their religion, with exceptions for harmful religious tenets.
Rebellion. Corruption thrives through taking bits of power away from those it has already weakened. Do not be afraid to take it back.
Accountability. Gods and those who serve them will try to hide or shift blame for their actions. Do not let them.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Sealer's Will. You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.
- Mortalized. You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and enemy creature within 30 feet of you that can hear you must make a Constitution saving throw. On a failed save, the creature looses resistances and immunities become resistances.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Endurance
At 7th level, you emit an aura of resistance when you aren't incapacitated. You and any friendly creatures within 10 feet of you gain resistance to necrotic and radiant damage and your alignment cannot be changed by any foreign means.
At 18th level, the range of this aura increases to 30 feet.
Seeing
Beginning at 15th level, you gain the ability to see all those that would harm the mortal plane and gain truesight with a range of 60 feet.
God Slayer
At 20th level, you manifest a spark of divine power in defense of the mortal realms.
- Any attack against celestials and fiends is a critical hit.
- Immunity to Necrotic and Radiant damage
Previous Versions
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2/28/2023 6:17:40 PM
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Coming Soon
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