Barbarian
Base Class: Barbarian

A shephard walks besides his flock, observing how they play, how they fight, how they live... one of the young sheep challenges him... he smiles, taking a stance, he lowers his head towards it, accepting the challenge.

Ram's Concussive strikes

Just as the ram can knock others down, so can you! Your blows become concussive, Once per round on your turn whenever you make a melee attack and hit, you can force your target to make a strength saving throw or be knocked prone.

The saving throw DC is determined by 8 + Your Strength modifier + Proficiency bonus.

Rammin climber!

Starting at 3rd level, You gain a climbing speed equal to your walking speed, When you take the dash action you may run up a vertical surface without using your hands, if you end your turn on a vertical surface without holding on, you fall down normally.

Ram'sing time

At 6th level Enemies who get up from being prone provoke an Attack of Opportunity from you. Additionally While raging, your speed increases by 5 feet and you can take dash action as a bonus action.

Lunging Ram

Rams are known for their lunging charges, and you too have become a lunging force. 

At 10th level Once per round on your turn you can extend the range of a melee attack by 5 feet, on a hit, this attack moves you 5 feet closer to the enemy hit, this movement doesn't cost you movement and you don't provoke attacks of opportunity. Additionally You gain the ability to converse to beasts as an action for 10 minutes, you can use this feature a number of times equal to your proficiency Bonus, regaining all expended uses on a long rest.

Battering Ram

Ram's are surprisingly agile when it comes to rough terrain, and if they wind up, can make devastating charges. Starting at level 14, You ignore difficult terrain, Additionally, Moving in a straight line before making a melee attack grants you bonuses depending on the distance travelled.
Moving 15 feet grants you an additional weapon damage dice on a hit, and for every 10 feet moved after you gain a bonus to your damage equal to your rage damage to a maximum of 5 times your rage damage on a hit.

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