Druid
Base Class: Druid

Shamans must connect with nature in order to contact the spirits. That is why there are so few shamans in cities and other places where civilization has uprooted it. The gentle quiet of a forest or a distant mountainside may help foster deeper meditation and communion with the spirits, though on the other hand, a shaman capable of connecting with the nature in a city has the advantage of being surrounded by a great number of spirits. When creating a shaman, this is of great importance, because you must decide how your shaman views the civilized world, most shamans tend to not like grand civilizations and its people, seeing as they destroy nature to expend, but on some cases after interacting with them they may come to enjoy the company of some people. Think about this and also about how was your training and why you went through it. Are you from a family of shamans? Were you found by a master shaman in the past and they decided to train you? Or were you the one to find the shaman and ask to be trained? What do you use your powers for? To protect nature? To help the people you care about? To pass judgment on the ones who destroy nature?

Enhancement

When you choose this Circle at 2nd level, you gain proficiency in martial weapons.

 In addition, you adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again.

Defense: While you are wearing armor, you gain a +1 bonus to AC.

Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.

Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack

Ascendancy

The rites of your circle grant you the ability to infuse yourself with the power of the elements around you. Starting at 2nd level, you can use your Wild Shape as a bonus action to activate Ascendancy for 1 minute, It ends early if you are incapacitated.

When you activate Ascendancy you choose an element from below:

Fire-Your strikes are imbued with raging fire, when you make a successful melee attack add 1d6 Fire damage to the damage roll. 5th(2d6),11th(3d6), 17th(4d6)

Air-Your strikes are carried by the wind, your melee range increases by 5 feet. 5th(10 ft),11th(15 ft), 17th(20ft)

Water-Your strikes are heavy with the crash of waves, when you make a successful melee attack you may push the creature 5 feet, or the creature makes a Strength saving throw where the DC is your spell save DC to be knocked prone. 5th(10 ft),11th(15 ft), 17th(20ft)

Earth-You reinforce yourself with earth, you gain 5 temp HP at the start of your turn. 5th(10 HP),11th(15 HP), 17th(20HP)

While in Ascendancy, you gain the following benefits:

  • Your walking speed increases by 10 feet.
  • You can use your Wisdom modifier for your attacks and damage rolls instead of Strength or Dexterity. (minimum +1)

This feature increases in potency at 5th, 11th, and 17th level.

Extra Attack

At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Circle Spells

lol

Improved Ascendancy

At 10th level, when choosing an element for Ascendancy you may choose an additional element.

Windfury Weapon

At 10th level, whenever you roll a critical hit with a melee weapon attack, you can trigger Windfury Weapon. After resolving the damage dice from the original critical hit, you can immediately make an additional attack roll with the same weapon against the same target. This effect can only trigger once per turn.

At 15th level you get a critical hit on a 19 or 20.

Ascendancy Mastery

At 14th level, when you activate Ascendancy you gain all elemental effects.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2021 5:34:45 PM
14
1
--
Coming Soon
7/3/2021 5:43:51 PM
8
0
--
Coming Soon
2/23/2025 5:52:04 PM
577
82
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes